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View Full Version : Bug Reports - 2007/03/05


John Doe
06-12-06, 19:46
As we are dealing with a test server, we especially value finding and eliminating bugs, exploits, etc. – and we’d like you to help.

In this area you can open threads yourselves, where you please describe the cause as precisely as you can – this will make it easier for us to quickly find and fix the faults.

So if you found a bug, please check this thread first to see if it is already a "Known Bug" and we are possibly already working on it (we will make an effort to add status notes there). If the bug is already noted, you may check if the reporter has added a good description and whether you can add something to it.

Of course we’d like to remove all bugs as quickly as possible from the game. However, bugs that are related to the balancing changes have top priority. Bugs that are known from the current retail version are still there for a reason – they are often very hard to reproduce or are based on complex coherences that make it difficult to identify the real cause.

If you disagree with one or another change in the balancing project, post your opinion on that in one of the designated threads.

The whole Neocron team would like to thank you in advance for your cooperation.

In Progress:
- Rework of the brainslot implants
- Porting the test server to retail settings
- Performance tests on good/very good computer systems
- Release (http://forum.neocron.com/showthread.php?p=2058636#post2058636) preparations
- Storyline preparations
- General bugfixings

Missing Features:
- Various NPCs
- Various Weapons

Known Bugs:
- PSI Support: Soulcluster does not have a shot effect
- Hacknet: Player model is not displayed correctly

John Doe
07-12-06, 15:04
Please read the information above ...

John Doe
20-12-06, 17:37
In Progress:
- Revision of drones (energy, resistances, bugs)
- Revision of implants (weighting of brain chips, display)
- Fixing several vehicle bugs (condition, ASG)
- Checking the influence factors on run speed
- AmmoMods for WoC weapons
- General bug fixings

Missing Features:
- Spy: Nanite Technology – Self Support (Priority: very high)
- Private Eye: PSI Nanites – Foreign support (Priority: High)
- GenTank: Heal Injector for self heals (Priority: high)
- Droner: Aiming process for drones
- Hacknet: New NPC (Status: In preparation)

Known Bugs:
- CharSystem: Wrong effects from negative subskills (Priority: high)
- Droner: Wrong display in the HUD info window(Priority: high)
- Droner: Weak drone resistances (Priority: high)
- Drohner: Multiple damage generation from kamikaze drones (Priority: high)
- Vehicle: ASG-window does not display the vehicle name correctly (Priority: high)
- Hacknet: Player model is not displayed correctly
- PSI Support: Soulcluster does not have a shot effect
- GenTank: Ranged weapons aim too low in general (fixed)

John Doe
17-01-07, 14:13
In Progress:
- Nanite Technology: Shields, Self Support – Main Class: Spy
- PSI Nanite Technology: AntiBuff, Foreign Support – Main Class: Private Eye
- Regeneration Nanites: Heal, Self Support – Main Class: GenTank
- Review of the PPU self/foreign cast concept
- Review of the hybrid monk’s strength
- Review of the drone shot range
- Review of run speed (damaged legs / max speed)
- General bug fixings

Missing Features:
- Spy: Nanite Technology – Self Support (Priority: very high)
- Private Eye: PSI Nanites – Foreign support (Priority: High)
- GenTank: Heal Injector for self heals (Priority: high)
- Hacknet: New NPC (Status: In preparation)

Known Bugs:
- Rhino (or other vehicles) damages vehicle occupants with its own area damage
- PSI Support: Soulcluster does not have a shot effect
- PSI Support: Selfcast has too strong effects for the Spy and Private Eye classes
- Hacknet: Player model is not displayed correctly

John Doe
26-01-07, 17:52
We are finished with our nanite-technology so far that we can start testings. We will need a short time period for that - please be patient :cool: !

John Doe
05-02-07, 17:34
The following changes are updated above:

In Progress:
- Frequency increase: Melee-Combat
- Frequency increase: PSI-Combat (APU)
- Review of vehicle use restrictions (especially gliders)
- Review of the discussion results concering the item concept (scaling through quality)
- General Bugfixings (Priority: Nanite-Technology and Drones)

Missing Features:
- Hacknet: New NPC (Status: In preparation)

Known Bugs:
- PSI Support: Soulcluster does not have a shot effect
- Hacknet: Player model is not displayed correctly

Thanatos
20-02-07, 16:52
In Progress:
- Discussion and evaluation of the now open threads concerning the class directions
- Evaluation of the classes (goals and current state)
- Review of vehicle use restrictions (especially gliders)
- Changes for the M-C M-C Private Eye
o Genotoxic PA for M-C: TechLevel 80
o Paw Of Tiger: TechLevel 84
- General Bugfixings

Missing Features:
- Hacknet: New NPC (Status: In preparation)

Known Bugs:
- PSI Support: Soulcluster does not have a shot effect
- Hacknet: Player model is not displayed correctly

As you have certainly noticed, we have opened the discussion threads that were created at the start of the test server phase. We are hoping for clear and well structured feedback to review the goals we set and what could be adjusted if necessary. We are taking some extra time to review the discussion thread, as we (and you) can now see the whole picture – each class can now be played the way it was definded during the balancing project.

Two things should be focused on in your reviews: the theoretical direction of the classes and weapon categories (from the initial discussions) and their current implementation on the test server – please write down anything you don’t like or that we didn’t consider. Of course we won’t reject any commendations!

John Doe
28-02-07, 19:09
In Progress:
- Rework of the Line Of Sight for APU modules
- Rework of vehicle seat requirements
- Rework of penalties on implants
- Rework of NPC health
- Release preparations
- Storyline preparations
- General bugfixings

Missing Features:
- Various NPCs

Known Bugs:
- PSI Support: Soulcluster does not have a shot effect
- Hacknet: Player model is not displayed correctly

John Doe
05-03-07, 20:06
In Progress:
- Rework of the brainslot implants
- Porting the test server to retail settings
- Performance tests on good/very good computer systems
- Release (http://forum.neocron.com/showthread.php?p=2058636#post2058636) preparations
- Storyline preparations
- General bugfixings

Missing Features:
- Various NPCs
- Various Weapons

Known Bugs:
- PSI Support: Soulcluster does not have a shot effect
- Hacknet: Player model is not displayed correctly