View Full Version : First impressions of Neocron Evolution 2.2
As the specific discussion threads are still closed (and will remain that way for now) and we don’t want to silence you, we’re opening this thread to allow you to share your first impressions of the balancing project with the community. We will follow this thread to clear up any misunderstands.
In any case, you should have read this thread (http://forum.neocron.com/showthread.php?t=136934) and this thread (http://forum.neocron.com/showthread.php?t=136945) – they contain basic information.
Dribble Joy
06-12-06, 20:25
It all looks good bar the current issues.
One beef though.....
Rare nail gun? Are you lot mad?
Oh and the dex mc5s being dex 95? might cause some issues...
Sorry to sound very negative and please dont give me no flames but i dont like it at all rele :(
I dont like it because too much has been changed and alot has been implemented and by the looks of things the PE has had a big nerf (good because they were very powerfull, but you have kinda nerfd them too much) I dont want to complain too much because it might all work out very well but some of this looks like you didnt put alot of thought into setups
Dribble Joy
06-12-06, 21:10
It's far too early to say that really, just like in NC1 people didn't know the system, we just have to relearn it all.
One other beef:
Armour falling off if you can't use it, I know it makes sense in a way, but very annoying.
Thing I like though:
The armour system.
The first hours of the launch are a disaster at least for me and several more. No way I can login. Waiting for an email though
Black Mamba
06-12-06, 21:28
my char got transfered over as a completely different class
cant tell much at this point because all i have done is rip out my transfered implants and search for a replacement.
the new names dont help ;) but its no big deal.
we need the database implants and where the hell is the lvl.2heavy combat implant ?
[TgR]KILLER
06-12-06, 21:44
first impression made me cry.. not only did all implants and everything "we" worked for for 4 years got changed and half is useless.. the whole testserver is bugged to hell to. shooting people in pp3 nobody takes dmg shooting 120/120 mobs they die in 2 seconds my apu can't use any spells my pe can't use his shotgun. my pe i can't use because all implants are fecked..
DJ when nc1 came.. it was a new game.. i'm used to NC now how it is..
all implants chanced
resists all changed
guns all changed
spells all changed.
the world looks the same but nothing is the same no more. it doesn't feel like nc.
oh and rifle aiming is soooo slow its useless.
if this is what 2.2 is.. then i wave at the o/ i din't work my ass for for years spended ages to get the SA get the cash to buy the moveon when everything just get turned into useless junk now or totally unuseable.. no i don't think its is fun..
want my first impression.. here it is.
Why did you change the way that armor works? It makes it so much more complicated to balance, and the armor numbers still mean abolutely nothing to players.
For example:
I have 36 poison armor. What does that mean? There's no proper indication to what level of protection I get from my armor. We need a window or something that shows the % protection for each dmg type and for each hitbox calculated from the armor and the resists specced.
I'm also hugely disapointed that we can't do any proper testing. We can't damage players at all and mobs almost all die in 1 hit. A lot of the items are unusable and my PA keeps coming off by itself.
What I do really really like is the no implant drop and the item that drops on the floor instead of in a belt.
Apocalypsox
06-12-06, 21:59
guys be patient. New shit just takes time to learn. Loms still suck though.
Dribble Joy
06-12-06, 22:06
Exactly, the armour system makes sense to me, it's just a slightly different way of doing things.
For instance, each armour area can be speciallised towards a cirtain type, then you can use a PA to offset that. Your resists can be used to help with that.
Not having a % defence number... yeah, that doesn't help, but it's not the end of the world.
So are con resists still whole body? Does that mean that with the new armor and hitboxes certain areas of your body will have (unavoidable?) weaknesses?
TicketInspector
06-12-06, 22:30
I woulda been happy with apu aim.
Armors.. You kidding me?
Liking the seprate mc5 chips and PE HC pa's though :)
Seraphin[69]
06-12-06, 22:32
My first impression ?
The "balancing project" is a total revamp of NC that makes me think about Face of Mankind I hated so... my first impression is that I'll not reactivate my account when 2.2 is out
Too many things changed at the same time but what I hated most is the SPEED NERF, making the pvp looking like a fight of old geezers in an asylum (tho it didn't fix AT ALL the clipping problem)
And, last comment, I can't even imagine how many bugs, problems, nerfs will come out of this. Getting all of this fixed will (if that happens) take a lot of time. And in that meantime we will have no patch for the current version, meaning no woc item, no new cave, no content (except the xmas content...), less GM support and a population drop on the 2.1 servers...
I guess I'll spend a few hours on the test server then be back on the retail one...
NC 2.0 (the first retail version) : 6/10
NC 2.1 : 7/10
NC 2.2 : 2/10 (only because the new armor system is good and the way HC weapons shot is awesome now)
Dribble Joy
06-12-06, 22:35
So are con resists still whole body? Does that mean that with the new armor and hitboxes certain areas of your body will have (unavoidable?) weaknesses?
Only if you don't balance the armours in each hitbox. Two armour pieces per hitbox, then the PA affects all three. Get these as close together as you can, then tailor your resists.
Anyway, the TS has been running what....4 hours? I reallt don't think people should be announcing their cancellation at this stage.
Rating Evo 2.2 after a couple of hours on the first public test isn't such a great idea is it? You don't write for a magazine by any chance do you?
N
Forget My Name
06-12-06, 22:45
I cant even test anything on the test server.
What is the point of PvEing when all mobs and guards have 1 life?
What is up with Heavy Weapons? With 277 HC, all the cannons fire slower than molasses and the aiming reticle is non existent unless you are POINT blank with a target?
Damage does not register on other players in that green bar above their heads. SO while they are taking damage, the bar doesnt show it.
Plus, the damage has a HUGE resist bounce back, most likely due to lag. A warbot does 700 damage to me, then my life zips right back up to full at 1190. Thw warbot didn't even do me one point of damage?
OH...
What is up with tanks now being 10 times slower than before! With all my implants and armor, I have -76 agility and -40whatever athletics. I would rather have cannon out run speed from regular neocron.
You guys must really hate tanks huh? :) :) :)
Only if you don't balance the armours in each hitbox. Two armour pieces per hitbox, then the PA affects all three. Get these as close together as you can, then tailor your resists.PA? Look at my sig... ;)
I like my chars to have some personality.. I'm funny that way. :rolleyes:
Dribble Joy
06-12-06, 22:47
I cant even test anything on the test server.
What is the point of PvEing when all mobs and guards have 1 life?
What is up with Heavy Weapons? With 277 HC, all the cannons fire slower than molasses and the aiming reticle is non existent unless you are POINT blank with a target?
Damage does not register on other players in that green bar above their heads. SO while they are taking damage, the bar doesnt show it.
Plus, the damage has a HUGE resist bounce back, most likely due to lag. A warbot does 700 damage to me, then my life zips right back up to full at 1190. Thw warbot didn't even do me one point of damage?
OH...
What is up with tanks now being 10 times slower than before! With all my implants and armor, I have -76 agility and -40whatever athletics. I would rather have cannon out run speed from regular neocron.
You guys must really hate tanks huh? :) :) :)
Finding this stuff out is the whole point is it not? :)
PA? Look at my sig... ;)
I like my chars to have some personality.. I'm funny that way. :rolleyes:
There are non visual PA armours :D.
The look like a folded shirt and are something like suit, underalls, etc.
PA no longer occupies the chest slot, it has it's own seventh slot (chest and belt are the torso armours) that stacks on top all the others.
There are non visual PA armours :D.
The look like a folded shirt and are something like suit, underalls, etc.Sweet. I was just considering deleting my bookmarks. (seriously)
Dribble Joy
06-12-06, 23:08
OK, found out something.
I was wondering why the PA I brought with DJ was different from the one I bought, the stats were about half, then I realised the quality of the one from terra was 14% quality.
This will encourage player made armour (which is good), but if stats are unaffected down to about 50% this is really not something I am going to like...
Forget My Name
06-12-06, 23:19
Finding this stuff out is the whole point is it not? :)
What does this quote have to do with what I said? Please don't spam me. I understand you are trying to be cute, but I don't appreciate it while I am testing crap in game. Gives me no feedback whatsoever.
Heavy Tanks seem fun, yes, but mobs right now have close to no health, so how can PvE be tested in the first place?
Please make the mobs have normal life like they are supposed to. First mobs need full health, then we can get back testing properly.
The health/damage problem will be fixed ASAP.
N
Forget My Name
06-12-06, 23:32
The health/damage problem will be fixed ASAP.
N
Thank you sir.
I just logged inro game with -29 SL for some reason. Fine :)
But PvP with people is hit or miss. I can either damage and kill people or they take no damage at all.
A Cursed Soul now fires all 40 rounds of its clip, but there is now way that 40 rounds from a CS can't even do 1 damage to some runners.
my impressions?
well all the theory posts had me worried, i thought that it was all going to end in tears.
going on to the test server? what can i say.
i think the changes are awesome so far, tanks are damage spunges, monkes are screwed (praised be!!).
well so far anyways, the reticule seems to be quite hard to sort out for monks, i hope this isnt a negative backlash on other classes mind as i saw on a noob Pistol PE, the initial ret was HUUUUGE! i guess that maybe something to do with pistol range... but still...
so far so good!
tho the necklace is.... odd.
Forget My Name
06-12-06, 23:43
It is odd that the reticle is now veeeeery slow. I mean VERY slow to close on a heavy cannon. Maybe this was intended?
Maybe its due to the server lag, but HC reticles are very weird...
I can be standing next to a target, and the reticle wont close, then while i am walking, the reticle closes on its own with no target near me.
With some bug fixes and tweaks I think it could be a big success.
Although, I'd like KK to throw us a bone on the new armor/resist templates because at the moment looking at all those different armor items, it goes right over my head :p
People threatening to cancel accounts and complaning about changes within the first few hours are being extremely childish.
[edit]
Fuckin' sexy new weapons :D
Dribble Joy
07-12-06, 00:04
What does this quote have to do with what I said? Please don't spam me. I understand you are trying to be cute, but I don't appreciate it while I am testing crap in game. Gives me no feedback whatsoever.
My point is that would you rather this hit retail without test or do you want to get things ironed out first?
KK would not have opened the TS if they knew things were like they are now, now they know what's going wrong and can fix them.
And no need to be blatantly rude about something, you have tested things, but making complaints about aspects of things you have so far found, yet seem to be oblivious to it's value.
[TgR]KILLER
07-12-06, 00:47
KK would not have opened the TS if they knew things were like they are now, now they know what's going wrong and can fix them.
KK shouldn't have opend the test server yet.. they should at least have got an hour of time in themself before they opend it..
like. its a pvp game.. the whole point was balancing ... monks can't cast shit.. and pvp dmg doesn't work @ all... 2 big ass things that anybody could have noticed within an hour..
First impression, well there are bugs.Couldn't get one of the new spells to work on my PPU, I'll have a better look in a few days when a few patches pass along.
And the changes in the implants? Well, all of us are going to have to re-learn everything.
Also whats the story with item prices? Some things I have noticed have doubled in price.
My first impressions, yes i was expecting bugs, hiccups this is after all a test server.
Firstly get the GMs to script poking npcs and leveling npcs so then they can actually get round to answering questions rather than ingoring a confused population.
The strongest point i feel is that there was so little information availble upon implementation of the test server, no explaination of the new armour / con system. Nor were there any details on implant/drug nerfs/modifications/replacements so you login with a borked setup clueless as to what you are looking for in the shopping mall or what is wrong with the setup.
i think it's quite bad i'm posting this cause i've given up asking people questions to try and "test" to see what is causing some of the bugs everyone is talking about, people don't seem to be using it as a test server.. hopefully that will change when people get used to it i guess
anyway so far there seems to be 2 main bugs, the damage bug which i've been told you know about and a bug with implants and drugs not really giving their bonuses (hence people need to spec base t-c reqs and can't wear >tl100 pa's).
aside from that a lot of people seem very put off by all the agility and athletic nerfs on imps, hopefully we can persuade KK to change these to different nerfs, the armour system is different and now gives meaning to the different hitboxes and when we get more used to the game we may find out stuff like always go for the head on a spy if you're using heat, but go for the legs on a monk or tank.. so it's adding to the game.
theres a lot of new rares especially low tech which is a big plus, and a lot of new graphics for the items
i think it's different and will take some getting used to and there's definately some things we're going to argue to get changed, but the actual change to making things more complex is good, there aren't many small bugs just a few big ones which will hopefully be fixed quickly =]
Dribble Joy
07-12-06, 03:37
A lot of the ath nerfs on items are due to them either being higher than standard defence items or offence items (from what I've seen so far).
Like the tank PA has offence benefits, and the camo pepa has high poison.
Well... So far it looks interesting at best, and at worst... terrifying. I might be ok if I could manage to stay on a character for more than a couple of minutes, in fact at this point I simply can not log a character. Whenever I hit resume it tries to synch and immeadiately fatals. Whenever I try to hit enter to get a new character I get to the pick a server point, select the server, press enter and fatal then. I'm not sure why all the new stuff would have anything to do with this... but it makes it extremely difficult to test things that's for sure. I'm definitely curious to try out all the new stuff, but there is just so much new stuff that it is overwhelming, perhaps a list posted somewhere of all the new/changed items and theirs specs. Especially for things like Tank PAs that are showing up with DEX requirements and rifle/pistol bonuses, I don't know for sure it's not supposed to be that way, but it looks wrong to me. I just want something to look at that isn't a tiny in-game window that will let me know what all the new stuff does, categorized preferrably. Right now there is just too many different things going on to get any one thing figured out. So, in summation... List all the changed items please, oh, and it would be good if I could actually get back on.
Dribble Joy
07-12-06, 04:30
PEHCPA ftw btw.
braydagner
07-12-06, 04:31
Okay, so...
I love the new weapons, I think the idea of a rare version of every weapon is cool. I like the resist piercing. That will be cool to check out the effect.
Now, onto the dislikes. First, the armor. There are far too many choices for armor. The names are a bit complex, adding "Holy" to Inq armor, I thought it was for monks. I find there to be too many choices and that those choices are a bit complex. Not to mention the +1344334098 (exaduration) points it gives. And I get the feeling they're going to be locational damage (i.e. wearing a titan armor vest will make you weak in the chest against anything else), can anyone confirm?
Next, the implants. I don't know where to begin. I don't like that many have been split. The positives they give are really high and the negatives are really messed up. Again, they've also become more complex in reading/understanding them (think in terms of a new player). Having to implant gloves isn't too fun either. Granted, its in the "implant" window, but its not really an implant.
The drugs are ridiculous now as well. Having 2 drugs that give to focusing just screams hybrid. Although drug flash is supposedly being fixed, its still just...bleh.
Just heard over vent that you don't drop a belt anymore, that you just drop a weapon. Don't know if this is true, if anyone can confirm this it would be nice (also if locked slot would matter).
In terms of New Player Friendliness... 2.2 does not have it in my opinion. You've got some good ideas, but just leave the crackpipe in the other room when thinking stuff up :P
is the no-quickbelt thing a 'feature' or a bug?
or is it just for the test period.
Forget My Name
07-12-06, 05:04
I am sticking through the end. I am sorry for those tools that just quit within the first hour of the test sever.
It is a TEST server. Period.
As long as the issues people bring up are addressed, then I am sticking with it.
All the people that quit within 10mins of the test server being up are immature losers.
Stick around, give some constructive critisms and try influence changes.
Don't be a cry baby 'cause your setup no longer works :/
Dribble Joy
07-12-06, 05:35
Now, onto the dislikes. First, the armor. There are far too many choices for armor. The names are a bit complex, adding "Holy" to Inq armor, I thought it was for monks. I find there to be too many choices and that those choices are a bit complex. Not to mention the +1344334098 (exaduration) points it gives. And I get the feeling they're going to be locational damage (i.e. wearing a titan armor vest will make you weak in the chest against anything else), can anyone confirm?
The high armour values are deceptive.
You have three hit boxes and seven armour windows.
There's two armour windows for each hitbox, helmet and collar for head, chest and belt for torso and legs and boots for legs.
Dmg taken depends on the armour in the hitbox that's hit.
Power armour (the top armour slot) stacks on all the hit boxes.
So what you can do is, for example:
Tailor your armours to energy and xray in each hitbox, but then use a poison PA (like camo PA), then make up for fire with resists.
Just heard over vent that you don't drop a belt anymore, that you just drop a weapon. Don't know if this is true, if anyone can confirm this it would be nice (also if locked slot would matter).
Hmmm... though many have asked for this, I think a belt with loot rights to the killer is better.
In terms of New Player Friendliness... 2.2 does not have it in my opinion. You've got some good ideas, but just leave the crackpipe in the other room when thinking stuff up :P
I think we need to look at new player friendlyness from the point of view of a new player, not how it might appear to a new player from an old player's perspective.
Though much has changed, the overall complexity isn't that much higher as I see it.
On another subject, I actually kinda like the inability for spies and PEs to use the resist boosters, it means they get a better proportional boost when with a PPU compared with the other classes.
Also, spider bots are now an even greater pain in the arse, the knock back from their blasts is bloody annoying.
Hmm, so I had to start a spy from scratch on the one account that actually let me log on. I saw a GM to cap my skills and I tell him im a spy. He says he only has templates for classes - so im capped with all points in Hacking, athletics, Agility, Melee Combat, and resist psi. I tell the GM that this cant be right and he tells me to just lom it to what I want. If this is the case thats around 3- 4 hrs of constant lomming at roughly 1 min per lom. So my question is do I have to waste 3-4 hrs lomming or can some competent GM help me for the love of God. That cannot be the standard template for a spy - I love how the GM told me if I dont like it then dont play.
i would love to try the test server but it says my 2 account passwords are not rite i have try every pass for like oct time and still no good but i am reinstalling necron again
so lets hope it works
Dribble Joy
07-12-06, 06:15
If this is the case thats around 3- 4 hrs of constant lomming at roughly 1 min per lom.
First lom takes you to 46%, but the next isn't 92%, it's like 60 something, then about 75 then around 90. So you can lom to over 90, then you can take a lom every 10 seconds or so.
This of course this only applies to the loms you can use with SI....
braydagner
07-12-06, 06:32
Dribble, that only works with some INT and PSI loms, not all of them.
Dribble Joy
07-12-06, 06:36
Typo corrected :).
To complex.
Take the Balance Advancer
+22 to Agility
-22 to Athletics
... To many -/+ are going on -
The Locational armour, WTF. How is this balancing the game.
Ive just been playing with a Tank setup, and basically no matter what you do.. you would be weak to Xray in a spot-... Meaning you could take 5% Xray in your head, and 100% in your legs
well....i guess everyone may have a weakness in their con setups then? maybe this was intended....
Apocalypsox
07-12-06, 07:00
....maybe thats why they raised health so much?
Dribble Joy
07-12-06, 07:09
If they have removed the resist cap, then tanks (and other chars with 'holes') can just spec lots of xray. Like DJ's current (experimental) armour setup has little energy.
Guys, give them some room to breathe...
It's still very early. Only 12 hours since server is up
And from what I can tell, they work double shifts :)
So, give it some time before making any comments and after you have asked for some decent setups and test the pvp.
Thanks to Thanatos for helping me with the lost password. It turned out to be a long forgotten password in the end. Wonder where did they found this one lol.
Anyway Im in the game. Everything is changed and it's at least fun while trying to to find everything from the start, but I wanna start a fast pvp and give some feedback
1. Since implants are all Changed, I suggest we all start using that wiki thing of Brammer's site. We should start filling the new items data in an excel list, so we can have a bigger picture of whats going on
2. I dunno what is KK's decisions about this, but you guys (KK) can setup another wiki with very specific fields to check. Make it a list for instance so us, the customers are able to fill up the gaps. For instance I would like to have some pvp runs, once complete my setup
3. Can we have the Mr. BlinBling and Woc disks guys in MB on terra too :p?
GOD OF HELL
07-12-06, 07:38
I was thinking about listing all the pro's and con's I thought of for the the server, then realized, it was A TEST SERVER, NO ONE HAS TO PLAY IT! I will, however, give my overall view of the pro's and con's that I have noticed so far in the TEST server (improvement EASILY possible).
Pro's-A new type of game that makes pvp VERY VERY VERY unique and put an emphasize on longer fights for more fun, all kinds of weapons to use now, and overall makes each character more then someone who can take only 4-5 HL hits outside a tank, LASTLY NOT AS MANY SMALL BUGS (YOU GOT MY MONEY).
Con's-Lag, guards with 1 HP (will get fixed of course), SL getting SCREWED OVER like it wasn't ment to be, not being able to use any weapons, Pe's getting a nerf as far as not capitalizing on many skills to an extraordinary amount, Slasher with 103 DEX requirement, and PEOPLE stick out with the test server for MAYBE 10 minutes and don't want to come back and forget it's a TEST server.
My first impression is that the armour system is much more diffcult and I really hate the pa's, because they are all different. If I have a setup using WOC pa, and I lose my WOC pa it's 3mill to replace it, but if I do a set up on say Camo tank PA it'll be messed up if I switch to WOC at op fights!? There is no way am I pulling 3mill out my arse cos I drop my woc pa!
So either RE-THINK the armour system a little (in terms of matching pa up a bit) or drop the woc price alot say to like 600-800k TOPS!
Other than that, I'm still setting my character op lomming takes along time even with super fast loms! only like 300 to pop till i can start working on my setup!
Also I noticed no droner PA! And you've screwed up the imps, now I have to have a basic +6 str booster because there's nothing else that gives me enough strength. There used to be a Moveon, Marine, Herc, Str Booster set up. which all gave bonuses, but now there's no marine, the moveon doesn;t give strength and the strength booster doesnt give enough strength either. (and I'm pretty sure the marine has been changed to a HC herc while the herc is now MC.
I'm not saying I don't like it, I DO LIKE IT! It just needs some fine tuning! :D
Rating Evo 2.2 after a couple of hours on the first public test isn't such a great idea is it? You don't write for a magazine by any chance do you?
N We were asked for first impressions tho?
I played for an hour or so after posting my first impressions. One thing that i was really amazed with was that the rocket pistol has been changed so that you can properly shoot it while running. There's a load new rares as well, including a rare nailgun :D
It's impossible to judge exactly how good it is right now, due to the inability to use certain items and to dmg players/mobs, but it deffinitely has great potential
We were asked for first impressions tho?
I played for an hour or so after posting my first impressions. One thing that i was really amazed with was that the rocket pistol has been changed so that you can properly shoot it while running. There's a load new rares as well, including a rare nailgun :D
It's impossible to judge exactly how good it is right now, due to the inability to use certain items and to dmg players/mobs, but it deffinitely has great potential
yea, me too it seems I like it tbh.
Of course we miss the lilttle details at the moment, but it looks promising
someone started to list out all implants? since i am at work atm and couldnt login yesterday, cause i dont know my starting-pass... if someone could upload some pics for em, i would even paste em into an XML.
Dribble Joy
07-12-06, 09:10
I've nearly finished a list of all the armours, just the visual PAs left.
I'm impressed with the way things have been changed so far, although I've only had time to look at the changes to the CPU's/Armour. Rather than everyone using almost the same types of setup for years, now we have to put some thought into it. It breathes new life into it.
Oh and so what if all the CPU statistics have changed, MC5 CPU's are STILL going to be the best you can get so it's not like your time has been wasted getting one. Like I say it just requires some more thought to be put in.
On a seperate note it's an excellent idea to give minuses to speed (ATH/AGL) for certain armour types and offensive CPU's. The speed cap needed nerfing because the engine couldn't handle it at that speed and now it look like it finally has, which is fantastic!
Some issues remain like basic stats are required for requirements on items, but they should sort that soon.
Only thing is if you're going to have armour resists on various locations, fix the guns that don't do location damage which should do!
I enjoyed NC1 so much because it wasnt all laid out for you in a Neo Skiller. Nc 1 did not tell my the percentage cover i got.
I had to play around, numerous tests with QD, XaNToR and often Lupus.
A few of us got it early, and were constantly nagged for our setups. Now every PE has the same setup (near enough) using the Neo Skiller.
I cant wait till this hits retail. Just think.... Balance of power will go out of the window - it will all change.
Just think of it as a chance to shine in the latest instalment of this world we all love.
I love the fact that players now drop an item. Is that intentional?
Dribble Joy
07-12-06, 09:46
I know, it's gonna be great.
Armours done, looking at the range as a whole is quite interesting, will provide quite a few interesting avenues of exploration.
Oh and don't fear tanks, there is an xray armour, though it's a 'PA' thus you won't get any if you want more dmg :D.
edit:
OK, forgot about the WoC PAs and... wtf?
Gold WoC PEPA +7 dex?!
For not supposedly wanting WoC as an endgame requirement you're going a funny way about it....
[TgR]KILLER
07-12-06, 10:39
I enjoyed NC1 so much because it wasnt all laid out for you in a Neo Skiller. Nc 1 did not tell my the percentage cover i got.
I had to play around, numerous tests with QD, XaNToR and often Lupus.
A few of us got it early, and were constantly nagged for our setups. Now every PE has the same setup (near enough) using the Neo Skiller.
I made my PE setup in nc1 to without a neoskiller or whatever. but @ work ( yes in the supermarket ) just hours of thinking what i could lom and what imps i might be able to change.. had everything in my head. Got asked for my setup so much to.. never gave it out tho.
Killer is basicly still on the same setup as i had in nc1.. never used the neoskiller.. only ever put my setup in there just to see. and got good % on everything. but already knew that.
as soon as the weapons and everything works ingame i gonna see if i can work out a nice setup on killer can't really care less about my other chars. altrough i prob play them more now killer is... me.. was and still am a little angry that all the stuff i worked my ass for to get is gonna changed so much :/ and some things even useless.
Dribble Joy
07-12-06, 10:48
Frankly, I think KK should opperate a swapshop for some items after this hits retail. A lot of stuff is going to change and not everyone can casually throw 10 mil away to get the right items.
i am rather optermistic about 2.2. ITS THE FIRST DAY OF TESTSEVER. Comon guys it will take KK a while to get it right. Theres alot of good ideas been put into this new version.... now for ages ive heard people screaming the whole game needs to be revamped or when nc2 came out heard things like they hadnt done enough... they now are balancing the classes which is going to change everything, it will most likly fuck up all our setups, but then we have the joy of working out a new one. You want things to be sorted yet sounds like alot of u dont want to pay a little for it.
First day can we not be a bit more positive and get behind KK and their hard work so far?
A few of us got it early, and were constantly nagged for our setups. Now every PE has the same setup (near enough) using the Neo Skiller.
Well, mine setup is again very different than the rest.
Neoskiller doesnt make setups. It helps you with adding and restrictions. You still has to set the base specs. Therefore, there is no thing as cookie cutter setups. Copycats not included here of course...
People are frightened, because the implants are now new. However the difficult part is on KK side not ours. Once we see just a simple list (like DJs.. I wont do anything coz im lazy :p) we will instantly get the picture. That and the rule which I hope still exists that higher TL of armour gives better end result, except very little exceptions.
Ah and also: Good Luck Reakktor...
im afraid that becourse of the change in mc5 chips then EVERYONE will again need a new mc5 chip and everyone will camp mc5 for months on end
make the mc5 chips good but not nessecary please i really dont wanna spend anymore time atm camping mc5 i wanna play nc not wow :p
Dribble Joy
07-12-06, 11:24
Drug and booster duration seems either random or very short, gonna time it to find out....
im afraid that becourse of the change in mc5 chips then EVERYONE will again need a new mc5 chip and everyone will camp mc5 for months on end
make the mc5 chips good but not nessecary please i really dont wanna spend anymore time atm camping mc5 i wanna play nc not wow :p
Why do you need a new one? There arn't any extra ones, and the 2.2 ones are still similar to the 2.1 ones. E.g. if you used to have a SA for Pistol bonuses, why get a new one, what would you change to? A Hawk, why? :confused:
Dribble Joy
07-12-06, 11:42
There's a pistol and a rifle one now. The SAs transferred have become the rifle versions.
Also MC and HC versions. The DS now doesn't have APU or PPU on it.
i belive there are extra mc5s and with them getting new shit im also worried that all normal imps will be removed ? just hoping mc5s wont
OK, forgot about the WoC PAs and... wtf?
Gold WoC PEPA +7 dex?!
For not supposedly wanting WoC as an endgame requirement you're going a funny way about it.... In your face :D
Won't be fun seeing it drop on the floor next to you tho
[TgR]KILLER
07-12-06, 11:57
If they remove all imps why did i play for months to get it all then.. just would be a big pile of bs imho :P aint gonna be back if they do that for sure..
lucky i made nearly 30 mil on my new pe last days so i at least can get new gear for killer then. ill just delete my other chars :P play the 4 slot as a 1 slot server :p
Dribble Joy
07-12-06, 12:08
In your face :D
Won't be fun seeing it drop on the floor next to you tho
Make WoC PAs drop at OP fights and I'd be a happy DJ, a mad, cackling, happy DJ :p.
[TgR]KILLER
07-12-06, 12:21
Make WoC PAs drop at OP fights and I'd be a happy DJ, a mad, cackling, happy DJ :p.
Flame me but doing that will delete all op fights.. i know DJ doesn't do op fights but my ppu is in FF i do op fights.. having woc pa's or anything drop in OP fights will just meen zerg wars because everybody wants to be the biggest so they won't die and lore their stuff..
i'm still hoping the dropping of items is because of the fact the test server still has neptune its ruleset.
Dribble Joy
07-12-06, 12:22
Someone's had a sense of humour failure methinks.
[TgR]KILLER
07-12-06, 12:25
Someone's had a sense of humour failure methinks.
oh was that sarcastic?
i din't know you still could be that :p btw that terror angel monk that shouted to you ingame when you were with the woc disk guy that was me ;x its my neptune hyb.. well apu now lol
What are the new stats on the MOVEON btw? Just the health and stuff with no mainskill shizzle?
Have the weighting of resists and armor changed?
I've been thinking about making an excel skill manager
OMG... 5 min in the **NEW** neocron and im all lost
1. good point
1.1 new weapon (have see some rares i have never see)
1.2 .... will see more tonight
2 BAD think
2.1 imp are fuckup (i mean REALY FUCKUP, can't even get my PA whit them)
2.2 A AGGY CAN KILL A MAX TANK (that IS fuckup, i can't even do enought damage to kill him !!!)
2.3 all bone - imp - and everything have been change to get less whit them... but still my tank have 10 PSI (did i need to contack a GM to get them remove)
for now on, until we can fight... nothing to do... jsut sit and enjoy the holyday !!!!
still look good i mean, we have a bunch of stuff change... and from far, it look good.... just ned a few ajust and we will PWNER everyone :P
joking, it not that bad... but yea, can't fight no one since im gonna get kill by 1 shoot of firemob (i haven't try... but im SURE of that)
boreal
Dribble Joy
07-12-06, 13:51
Have the weighting of resists and armor changed?
I've been thinking about making an excel skill manager
That's what I want to know, nut judgeing by the average armour a PE will end up with in the different dmg types, I presume for the moment that there's no change.
Except that the PE dmg absorbtion cap is now 80%. Whether that means 200 armour = 80% or 200 = 76% thus 210 = 80% or what I dunno.
What are the new stats on the MOVEON btw? Just the health and stuff with no mainskill shizzle?
Health, resist force, maybe pierce. No main stats or offence stuff.
[TgR]KILLER
07-12-06, 14:07
Something constructive maybe..
am i looking at the wrong vendor.. or you just don't need STR anymore on a PE ? all the dur armor is mid/high 60isch without the moveon str thats not easy to get.. then looking trough armor all 40/50ish armor seems to give just to like 2 places.. were the 30ish armor gives way more resists.. so got my PE running on a mix of str 30/40 req armor.. hmm maybe i gotta look on.
edit.. found levels 1 and 2 INQ armor now.. now were is some armor that gives me ENG ? :x
Dribble Joy
07-12-06, 14:14
Yup, though you could go with a str booster to reach some of the 60-63 stuff.
We need csters on for level 2 imps :/
Also, I've never FREd so much in my fucking life! 8|
KILLER']Something constructive maybe..
am i looking at the wrong vendor.. or you just don't need STR anymore on a PE ? all the dur armor is mid/high 60isch without the moveon str thats not easy to get.. then looking trough armor all 40/50ish armor seems to give just to like 2 places.. were the 30ish armor gives way more resists.. so got my PE running on a mix of str 30/40 req armor.. hmm maybe i gotta look on.
edit.. found levels 1 and 2 INQ armor now.. now were is some armor that gives me ENG ? :x
I wasn't able to find any armour that gives energy resists for my rifle spy.
And what is with the huge negative to hack on the FSM bought DEX backbones? Without these I currently haven't found a good setup that allows my rifle spy to use all the rifles (without starting to look at things like drugs)!
Does anyone else find spies to be really slow? Personally I think under the new scheme there's too many negatives to endurance (especially on our PAs) and agility for the spies. Spies are supposed to be a light agile class but I crawl along chewing up my stamina (which isn't good when stamina boosters don't work at all atm).
Dribble Joy
07-12-06, 14:23
Btw, I still say remove the +dex bonus from PEPA, PEs can still reach very high weapons.
Not so much an issue with the removal of skill caps, but it's not great for class distinction.
I wasn't able to find any armour that gives energy resists for my rifle spy.
Energy is pretty rare for all but monks.
Only stuff around for spies is the lvl 1 monk armour, the energy/energyfield belts and the non visual int based PAs.
Does anyone else find spies to be really slow? Personally I think under the new scheme there's too many negatives to endurance (especially on our PAs) and agility for the spies. Spies are supposed to be a light agile class but I crawl along chewing up my stamina (which isn't good when stamina boosters don't work at all atm).
They do seem to have gone a little nuts with the ath and agl malii, but then there's so much pc/rc bonuses around that you can easily loose a little to boost it.
DJ has 110 agl now (haven't lommed any of it), and could probably loose some TC for a little extra.
[TgR]KILLER
07-12-06, 14:27
Btw, I still say remove the +dex bonus from PEPA, PEs can still reach very high weapons.
Not so much an issue with the removal of skill caps, but it's not great for class distinction.
Hmmz.. i don't really agree there.. i haven't looked at my imps yet server is going down so was busy with armor still.. i got 88 without armor.. 92 with armor still can't use my PE.. SA aint active and something else is nerfed to i gonna figure the imps out next..
on armor.. this is what i got now.. ( see screeny )
ALOT of fire.. since PE's can use 2 levels of inc.. there isn't any eng armor to find that a PE can use.. poison there is alot to.. but no energy.. only energy i got is from a eng belt and the PA. deffo need some energy armor for PE's i aint asking for uber armor. but some would be nice.
Weeee! Server is going offline soon! What you doing KK?
Dribble Joy
07-12-06, 14:31
KILLER']Hmmz.. i don't really agree there.. i haven't looked at my imps yet server is going down so was busy with armor still.. i got 88 without armor.. 92 with armor still can't use my PE.. SA aint active and something else is nerfed to i gonna figure the imps out next..
When they fix the item bug so that I can put in some imps, DJ will have 110 dex so I can play about with the rare gat pistol.
Weeee! Server is going offline soon! What you doing KK?
Either Silentium or Chenoa said that they had to "reset their zones"
[TgR]KILLER
07-12-06, 14:32
Weeee! Server is going offline soon! What you doing KK?
prob fixing the imps / guns not working.. i hope :P
btw on DJ.. take this together with my post above.. i already need more DEX to be able to use the PE.. actually i need +5 more dex to use it.. with a PA i just need +1 but i kinda wanna use the SA means i need +6 more dex.. i have no room for a str booster anywere. having all armor and no guns doesnt work :p
Dribble Joy
07-12-06, 14:35
SA, SF (or rather, CCP and SWAT now) and PA3 = +14 = 94 dex. Room for two dex imps and a str booster (str booster doesn't reduce dex).
CCP, SWAT, wierd think like a mind control that gives +6 dex, dex booster, redflash and something else = +30 = 110 dex.
[TgR]KILLER
07-12-06, 14:36
SA, SF (or rather, CCP and SWAT now) and PA3 = +13 = 93 dex.
CCP, SWAT, wierd think like a mind control that gives +6 dex, dex booster, redflash and something else = +30 = 110 dex.
uhmz...
maybe i'm nuts.. but SA is dex 95 req now not 90 so can't use it thats the whole problem.
drugs i aint using.. but as said i gonna figure out imps next.. first armor ;x
Dribble Joy
07-12-06, 14:38
KILLER']maybe i'm nuts.. but SA is dex 95 req now not 90 so can't use it thats the whole problem.
Curses, I forgot about that, infact I was going to post about it.
There was a good reason the SA was dropped to 90 dex, and the (though slight) drop in availiable dex adds more.
[TgR]KILLER
07-12-06, 14:40
Curses, I forgot about that, infact I was going to post about it.
There was a good reason the SA was dropped to 90 dex, and the (though slight) drop in availiable dex adds more.
I wasn't flaming for nothing yesterday DJ ;x
kinda got more rest now.. talked to meh GF got a better mood so actually gonna try and test something now :p
Dribble Joy
07-12-06, 14:42
Que?
Directed at KK, so they can do what needs to be done :p.
And go and have a rest... or a shag.. whatever takes your fancy at the time..
Hey DJ where is the invisible PA anyways?
[TgR]KILLER
07-12-06, 14:43
btw.. the carbon boots they gonna get poison resist ? kk? :) cus i lack that.. alot :p
edit.. also sucky the PE imps dun give INT no more.. no more med belts :/
Dribble Joy
07-12-06, 14:44
Hey DJ where is the invisible PA anyways?
Armour sellers, looks like a folded shirt.
Names involve:
Carbon silk.
Glasfibre.
Fesilicon.
Ionic Cotton.
Krokydolith.
Ionic Nylon.
Last two are int based, rest are str.
KILLER']btw.. the carbon boots they gonna get poison resist ? kk? :) cus i lack that.. alot :p
Camo PEPA ftw, 80 poison :p.
Though no piercing.... and has an ath hit.
Once Brammers replies to my PM, I'll put all the armours and their stats up on his wiki.
edit.. also sucky the PE imps dun give INT no more.. no more med belts :/
Indeed... not sure what I make of it yet....
Those go in the top slot? Ok then didn't realize that. :p
[TgR]KILLER
07-12-06, 14:49
Ok another thing..
EXP reflexbooster 4.. always loved that and there is the reason i lack dex now it used to give +5 dex now +3 AND
INT -3
HACK -21
Wep -7
it takes more then it gives .. so pretty much have to use a dex booster... but bet thats gonna take shitloads of str i need for armor.. already need more.
omg.. looking at the biotech guy.. and god they changed imps so much.. found much bugs to ;(
edit
ok this is fucked up for real.. why does the droner imps give + DEX AND INT
when the rifle and pistol imps give crap value to the combat skills and don't give any DEX at all.. how am i supposed to get my PE to work.. there is a +6 dex imp that gives nothing else.. so with PA i could activate the SA but is still sucks.
since nobody else is pisting.
dex booster 3 just gives +3 dex to takes -3 con -12 end and ath.
sigh..
my PE lost about 6 dex levels only because the imps are nerfed to hell and back. not even talking about the int and str levels i'm missing now.
Edit one more time.. no xray resist from armor.. @ all ?...
ok i lied.. another edit.. without the resist booster.. and the fact i had to take the moveon out.. to get any dex at all god my nib pure tradeskill spy has more hlt :/
again postive i can use my PE it seems.. i put in that dex 6 useless imp and together with a PA i can activate the SA now.. 102 dex all of the sudden..
lalalla another edit..
for the love of god remove some -ATH from some imps already have -33!!! i found out why i have so "little" hlt the filter heart took that away to.. so i wanted to get a str heart to get some hlt back.. but all hearts take away ATH or /and con.. the str heart 2 takes away 20 ATH !!!!
i just have 19 after the other -33.. would take me to -1 ath LOL.. common you gotta be kidding =)
AND another edit.. DJ were are you :( disagree with me.
i just noticed my bones... LOL din't laugh that hard for a while..
the EXP !!! leg from FA fsm gives +11 resist force and +7 transport
the EXP foot gives +5 force + 5 agil.
ok ok i was wrong my NC 2.1 imps din't get the right values it seems.. the ones in the vendor got better ones well. err better.. + 15 force and + 10 trans.. and + 11 force and agil.. still a fucking joke tbh.. give us runspeed.. don't nerf us to shit with that big hammer :/
Forget My Name
07-12-06, 15:32
Make WoC PAs drop at OP fights and I'd be a happy DJ, a mad, cackling, happy DJ :p.
Last time you were at an op fight Jesus was on earth.
-Edit-
I think the biggest change came to implants, and at the moment, the current implants are a complete joke. My HC tank has -56 atl and -46 agl. This isn't funny.
KK: Could we have a couple of things please:
1) Traders for ALL implants in Neocronstruct - for example atm you can only get a small number of the total available backbones (assuming you haven't done something silly like only left about 5 backbones in the game)
2) Make Neocronstruct a safe zone. Unfortunately no amount of shouting from the KK employees (when they're around) is going to stop people killing everyones connections, as well as eachother and the traders.
[TgR]KILLER
07-12-06, 15:42
KK: Could we have a couple of things please:
1) Traders for ALL implants in Neocronstruct - for example atm you can only get a small number of the total available backbones (assuming you haven't done something silly like only left about 5 backbones in the game)
There is a trader for all backbones in TH2.. there is a straight link from neocst :p
Dribble Joy
07-12-06, 15:43
KILLER']
Edit one more time.. no xray resist from armor.. @ all ?...
One of the non visual PAs does, the top one is at str 62.
AND another edit.. DJ were are you :( disagree with me.
Say again?
i just noticed my bones... LOL din't laugh that hard for a while..
the EXP !!! leg from FA fsm gives +11 resist force and +7 transport
the EXP foot gives +5 force + 5 agil.
ok ok i was wrong my NC 2.1 imps din't get the right values it seems.. the ones in the vendor got better ones well. err better.. + 15 force and + 10 trans.. and + 11 force and agil.. still a fucking joke tbh.. give us runspeed.. don't nerf us to shit with that big hammer :/
Item condition affects item stats.
Last time you were at an op fight Jesus was on earth.
Another seems to be suffering sense of humour malfunctions.
TicketInspector
07-12-06, 15:44
Capped PPU and capped spy (with xbow), fully buffed, just died to 20/20 preacher and 40/40 butchee...
Res missions to get to use a rare's?
7 op war teams to complete a cave run of ceres labs?
and for apus being damage dealers, i'd rather have a "ppu" with a stilletto..
Not impressed.
[TgR]KILLER
07-12-06, 15:55
loms gotta be fixed.. and noob stealth is completely worthless now its 2 seconds.. or not even.. this mc tank killed me in seconds no piercing lol.
One of the non visual PAs does, the top one is at str 62.
yea but without PA no guns ;(
Dribble Joy
07-12-06, 16:05
Dex booster, SWAT, +6 wierd thing?
Or just go with an energyfield belt (ikky...) or just pump some points into resist xray.
Not like you need a whole lot in fire or energy.
[TgR]KILLER
07-12-06, 16:10
Dex booster, SWAT, +6 wierd thing?
Or just go with an energyfield belt (ikky...) or just pump some points into resist xray.
Not like you need a whole lot in fire or energy.
dexbooster +3 swat gives uhm +4 now ? wierd +6 thing thats what i got now with the SA getting active through PA.
Forget My Name
07-12-06, 16:12
Stealth works....
PE stealth has been balanced.
Dribble Joy
07-12-06, 16:12
KILLER']dexbooster +3 swat gives uhm +4 now ? wierd +6 thing thats what i got now with the SA getting active through PA.
Yeah, so that's dex 93, then you got space for a moveon and ppr. If the CCP comes down to dex 90 you can drug it in and not worry about the +6 nasty thing.
Anyone notice the TLs on drugs now? So much for recycling on combat chars. :/
Lol at noob stealth being 2 seconds :D
Thats one thing i love KK :D
Forget My Name
07-12-06, 16:47
NPC and mob health has been fixed.
Let the testing begin!
I went into the chaos caves with my tank.
1290 health. gone. in 15 seconds. Plus no bouncy health in the cave.
Just straight... death.
Dribble Joy
07-12-06, 17:02
Either mob dmg is way to high or armours are borked. I was spanked by a raptor and a hopper (heal deciding not to cast didn't help).
check if you have the right armor and enough resistskills.
To take PPU with isnt a bad idea for hunting High Level Monsters ;)
Furthermore you have some logs in your /logs folder where you can check the incoming damage and how much was absorbed by armor/resists/shields.
The logs are named like your character (i.e. dribble_00.log)
check if you have the right armor and enough resistskills.
To take PPU with isnt a bad idea for hunting High Level Monsters ;)
I'm gonna go ahead and assume monsters are actually a challenge and care needs to be taken rather than sitting in plain site dealing damage?
If so and some patients and tactics are now needed for 'high' level monsters - woo and yey :) 120/120 might actually be a challenge now!
Perhaps if mobs have changed so much as to make them harder to kill it might be a good idea to adjust rewards accordingly so we get more (if only a little, keeping the economy at a nicer level) for the extra effort required.
Wish i could get on the damn test server, i managed to get this hunk of junk PC to get ingame but i had about 5 FPS constantly so only got to have a peak at the changes to the RPOS and visit the Neoconstruct, which is a very nice map, kudos to the designer.
Forget My Name
07-12-06, 17:39
Can stam boosters be fixed so that they don't use stam to use!
Dribble Joy
07-12-06, 17:41
Indeed (http://forum.neocron.com/showthread.php?goto=newpost&t=137045)
I can't fire a weapon, I can't use a spell, take a stam, can't use a drug and it doesn't regenerate even if I manage to heal up.
[TgR]KILLER
07-12-06, 17:54
Stealth works....
PE stealth has been balanced.
a stealth that last 2 seconds ? sorry but thats utterly useless.. you can't do shit in 2 seconds... nothing really..
Yeah, so that's dex 93, then you got space for a moveon and ppr. If the CCP comes down to dex 90 you can drug it in and not worry about the +6 nasty thing.
uhm.. i dun use drugs :P what is a CCP ? :x the SA ? anyway the SA just gotta get back down to 90.. they put the reqs up while they taken +DEX from everything.. aint fair.. or fun.
Armor.. phew.. so far this is the best I can do (on an HC PE)
http://i73.photobucket.com/albums/i213/neosigs/armor.jpg
Now if the last LoMs were fixed I could get to some combat testing. :)
Dribble Joy
07-12-06, 18:10
People have been mentioning it, but I didn't realise how insane it actually was, but the ath malii on imps are just insane, it's on nearly everything.
CCP, SWAT, DIP, Heart, back bone, PA. My EYES ffs.
It really is daft.
We need a "Mr Jones Rewards" vendor and a "Level 2 implants (eg point red) at artifact quality vendor
We need a "Mr Jones Rewards" vendor and a "Level 2 implants (eg point red) at artifact quality vendorYES! :/
waiting for lom pills to work again :/ went to pp3 to fight, i had 1000 life, and died in 2 hits, first hit took me down to 27 hp, LOL.
Also, artifact versions of low level spells need a vendor - can only get higher stuff from the construct, most classes use the lower stuff from PP3/Crahn shops which is not arti.
Armour has become extreamly complex and difficult, wasn't it stated at the start of 2.2 that it would be more "TRANSPARENT" easier to work out etc etc.
Instead I'm left wondering what to screw up on my setup, I decided on WOC PA but this means no poison or xray armour, so I have to rely on skills but it was once said "You need armour & resists" to cap your defences." So how does that translate? I will be gimped in poison and xray but strong in fire, force, peirce and energy? Joy a apu with a poison spell or a pe with an xbow can kill me easy same as before the balance. (accept for the apu part that's new)
I'm hoping about all hopes your going to tell me that If I spec 120 odd xray resist I will have 170 resist total ...please? Though it would be nice if duranium gave xray resist too, maybe less energy and some xray? I'd love 40 Energy and 40 Xray (roughly) rather than the 80 energy. Also tanks need a belt a type of strength or con belt thats better than their crappy energy belts, other wise the torso area is gimped because it only has one armour slot not TWO!
Also I think resists cap at 114 that means im screwed in xray unless i dont wear pa
[TgR]KILLER
07-12-06, 19:23
People have been mentioning it, but I didn't realise how insane it actually was, but the ath malii on imps are just insane, it's on nearly everything.
CCP, SWAT, DIP, Heart, back bone, PA. My EYES ffs.
It really is daft.
Slowly you open your eyes..
btw that log from the dmg you take lol.. you see like you took 500 dmg.. then after shields its just 468 then after the armor its 420 and after player resists its just 373 left.. ( example eh ) way way much logs.. half of them doesn't tell me shit.. why it all get logged anyway..
KILLER']btw that log from the dmg you take lol.. you see like you took 500 dmg.. then after shields its just 468 then after the armor its 420 and after player resists its just 373 left.. ( example eh ) way way much logs.. half of them doesn't tell me shit.. why it all get logged anyway..
Because it may be useful at some point. For example: If shields stop working, then that figure won't go down.
The more industrious amoung the users could use those figures to break down and work out exactly what damage each weapon is doing and how different skills, armours, shields and effects are affecting those damages (I know we got figures in the archive, but those may not be the actual figures KK have gone with, and could change before the balancing is complete)
KILLER']
why it all get logged anyway..
maybe you want to know why a NPC has killed you with some shots .
ok, thats not the only reason ;)
The logs are made for our internal tests.
They are now reduced to the informations which are most intresting for the players.
[TgR]KILLER
07-12-06, 19:49
yea but to me it kinda destroys the fun of making a good setup i never used neoskiller or anything just figure out something by testing ingame.. now you can go test.. and you don't have to see for yourself by the dmg you take if its ok.. now you can just go to the log and see if you get 0.5% less dmg or something..
doesn't feel right :x
KILLER']yea but to me it kinda destroys the fun of making a good setup i never used neoskiller or anything just figure out something by testing ingame.. now you can go test.. and you don't have to see for yourself by the dmg you take if its ok.. now you can just go to the log and see if you get 0.5% less dmg or something..
doesn't feel right :x
At the end of the day this is a balancing test server. If you don't want to know those figures, ignore them.
Forget My Name
07-12-06, 20:06
People have been mentioning it, but I didn't realise how insane it actually was, but the ath malii on imps are just insane, it's on nearly everything.
CCP, SWAT, DIP, Heart, back bone, PA. My EYES ffs.
It really is daft.
Thats true for just about any aspect of the game. You just about never believe anything anyone says.
Dribble Joy
07-12-06, 20:18
Because most people tend to exaggerate, or don't emphasise enough.
[TgR]KILLER
07-12-06, 20:21
the heal.. is borked it supposed to be so slow ?
i got shot 10 min ago.. lol.. i'm still healing up 200 > 800 takes LONG.. making the heal spell go 5 times the lenght it was doing doesn't add up to the fact its still just does like 4 hlt a tick haha.
My general impression is that evo 2.2 is all about slowing the game down.
Runspeed nerfs everywhere, slower aiming for everyone, slower RoF on all weapons.
Its like its being made for reaction-destroyed 40 year olds rather than teenagers on stimulants.
I'll reserve comment on whether I like it or not until I've got more used to it.
Dribble Joy
07-12-06, 20:30
My general impression is that evo 2.2 is all about slowing the game down.
Runspeed nerfs everywhere, slower aiming for everyone, slower RoF on all weapons.
Depends on whether it was intentional....
edit:
Right, armour stats are up on THN.
Depends on whether it was intentional....It certainly must have been. Big ath/agl negatives on a few imps maybe.. but almost every combat imp in the game? Not a mistake.
What the hell is it with implants degrading as they pop out reducing the bonuses they give, that is a total load of CRAP!
Serious if there is too much stuff like that i think i might actually quit neocron, no way am i spending 99.9% of my time at MC5 to replace godamn implants that are damaged after i die a few bloody times!
85 Weapon Lore
247 Heavy Combat
137% damage on the creed.
177% aim.
Sounds seriously messed up to me!
My main pevs atm:
1)
Run speed drained by -42 agil and -43 athletics.
Run speed drained by heavy weapons
Run speed drained by para
add all that up makes me a slow fat man!
2)
No Xray armour for Tanks!
No Energy armour for Spies!
Armour not matching up so you have to over spec say head and legs to make sure you have good resists in torso.
Camo PA gives poison and fire instead of same as woc
WOC will be dropable and expensive!
3)
Implants get damaged over time requiring frequent fixes or replacements!
Implants get damaged over time requiring frequent fixes or replacements!
Implants get damaged over time requiring frequent fixes or replacements!
^^ just so you don't miss that part
4)
Can't cap weapons!
Combat Rank doesn't improve above 63 with 85 wpl, 247 hc, and creed out!
5)
Stuff I forgot to mention but am still pev'd about!
[TgR]KILLER
07-12-06, 20:59
KK fix the SI waiting time get it back to very fast as it was before the restart today..
some fucking droner with a revenge just killed me in TH2 while i was on the city com.. there is no way in hell i gonna wait out that SI again because some wanker can't stick to the rules.
Im a capped Spy using the STR Booster 2 (+2 STR) and the Zerk 2 (+2 STR), SA, SF, MO, but my STR is showing as 43??
KILLER']KK fix the SI waiting time get it back to very fast as it was before the restart today..
some fucking droner with a revenge just killed me in TH2 while i was on the city com.. there is no way in hell i gonna wait out that SI again because some wanker can't stick to the rules.
lol :angel:
Dribble Joy
07-12-06, 21:27
It certainly must have been. Big ath/agl negatives on a few imps maybe.. but almost every combat imp in the game? Not a mistake.
I think KK have kinda gone with the idea that imps are to be stat neutral, or at least much more neutral than they were.
Rather letting people decide on a defence imp or an offence imps, offence imps now have defence hits and vice versa. The easiest way to do that is with agl and atl nerfs.
A CCP may give more than enough PC to cover the agl needed for the atl loss, but it's just a bit daft.
Though it's only just the second day of testing, the actual scope for variation isn't that big when everything has these massive nerfs on them. Given that the offence imps give such massive benefits and the ppr/moveon type imps are rather minor in their benefits, I see a lot of people just going whole hog with dex/str/psi imps.
I could be wrong though, but with the armours giving as much as they do....
Can't cap weapons!
Combat Rank doesn't improve above 63 with 85 wpl, 247 hc, and creed out!afaik they stated there would be no caps anymore except on frequency, but that there would be 'soft caps'... from what I can determine the soft cap for damage is 135-140% and for aiming about 220%
afaik they stated there would be no caps anymore except on frequency, but that there would be 'soft caps'... from what I can determine the soft cap for damage is 135-140% and for aiming about 220%
LOL i'll never come near that, 130% damage 168% aim is my limit with a viable set up. (85 wpl and 215 HC)
First impressions...
All the gear I started with was messed up. Reflexbooster 4 became 0.4 and added +1 DEX. SA and SF were now some rifle implants. No biggie, transfer issues I assume. Ditch it all and start with Test-Server produced items.
Went to the Neoconstruct place - opened up my newly confusing armor window. Took me several minutes to figure out what was going on with it. Poor design in my opinion. Powerarmor on the top doesn't make any sense to me. If anything, it should look like this:
http://www.synergyxr.net/fn/images/2.2/armor-window.gif
That is assuming Accessories will make it in the 2.2 release. Also, what's up with the name "necklace"? That naming convention is easily the gayest thing in Neocron to date. Nothing cyber-punk about it, check your roots.
Once I had armor figured out, I went to implants... without a listing or guide, it's hard to tell what I can use now - and a lack of implant vendors in the construct made it even harder. I don't like the implant timer & quality applied to glove removal. I've had the same gloves for 4 years now and I don't damage them (in real life), why would I in-game? I could live with the timer, it's quick - but the loss should be so minimal, after a full year of lots of usage you might need a repair.
I made due with what Implants and Armor I could find. In my running around, I ran out of stamina at one point.... I crouched, thinking in my Planetside mindset, that would help. It didn't. I took a Stamina 2 Booster, it deducted 5 more stamina... So I spent my remaining 15 minutes walking around slowly. My PSI pool is the same I think. My health is 638. So those stats obviously would take some re-understanding.
Once I had some sort of character setup, I attempted to regain my WoC DEX 1 status. Chenoa was kind enough to get my exp to be where it should be (these characters, as mentioned a million times) are not mirror images of what is on the Retail servers, my exp was quite off. So I visted the money guy in P1 a bunch of times, got a WoC disc, then talked to the savant. He told me I needed a disc... even though I had one... so I got a few. That eventually worked, but just a heads up that it's buggy.
I picked out a gun that I could use (not dark red) and that I met all the requirements for, an Xbow. Also got a Slasher and a few other guns. "You cannot use this item yet" is all I got from most guns. I was able to fire a Wyatt from my GoGo.
I can now cast Damage Boost Sanctum as a Spy. My Pistol Boost 1 casts but does not stick to me.
My first half hour of the test-server was not so great. Synched out twice with the server at 6%. Many lag spikes that *everyone* would talk about, so it wasn't my network connection. Issues like these prevented me from even really getting to the "balance" part.
- Construct needs Implant Vendors.
- Construct needs Imp Gel Vendors.
- LoMs need to work instantly.
- Usable Weapon status needs to be looked at.
- Armor Screen needs a rethinking.
- Stamina needs an explanation because many of us were confused.
- The name "Necklace" has to go. Try "mantle" or "bevor" or "gorget" - those are all historical names for that particular piece of armor. Do some armor research or even make up a name, but there are a MILLION better options.
- THN needs an nc.syn-like listing of all this new crap :p
That was my "first impression". I'm sure there will be more.
Im a capped Spy using the STR Booster 2 (+2 STR) and the Zerk 2 (+2 STR), SA, SF, MO, but my STR is showing as 43??
Oh and all impants bonuses appear in the implant window and all impants are working and giving their respective bonuses. So why am I only geting +3 STR and not +4? None of the these gives any minus to STR!!
Dribble Joy
07-12-06, 22:59
DJ 2.2 alpha version is coming along nicely I think....
Since I am somewhat attached to my Camo PA, I'm trying to work around it's strengths (phat poison bonus) and weaknesses (no piercing or energy).
So far I've got a slightly odd series of armours. I could go all inq, but that would leave me having to spend daft amounts of points in xray and energy. So I have about 80-90 fire, energy, poison, force in each hitbox, then lower fire and energy resists up to about (assuming the resist-armour calcs are the same, I will do so untill KK says other wise) 125 in all armours (though xray will be a pain unless the resist cap is removed too).
Well I tried an APU capped by a GM, so the setup may be wrong.
My Holy Lightning has gone down from 105/min shot freq to 31/min. My APU is so going to cry. :(
- Construct needs Imp Gel Vendors.There is one now.- LoMs need to work instantly.They do for me... just some of them don't work at all...- Usable Weapon status needs to be looked at.I've had that issue with my damage boost module, nothing else so far.- The name "Necklace" has to go.On my screen the armor pieces for the neck are callad 'Choker'. :confused:
Dribble Joy
07-12-06, 23:15
Choker, necklace, collar. It depends on the type of armour. The psi ones being necklaces seems reasonable, those monks are a bit airy fairy....
- THN needs an nc.syn-like listing of all this new crap :p
You know how much coding I had to do to get that up and runng? :p
Next week sometime, I'll copy the current Items DB to another website on THN, and I will get some updates done, but I had to do some Testing to find out what I need to change to the Items DB.
Watch this space.
So necklace isn't cyberpunky, but mantle is? Verily so. :p
N
@DJ: this is my HC PE (who gets 141% dam and 228% aim on her weapon)
http://i73.photobucket.com/albums/i213/neosigs/armors2.jpg
1000 health, 129 xray to be lomed (silly imps and loms that don't work), 108 psu, bless db sanc, fast, fuck what else...? :lol:
Dribble Joy
07-12-06, 23:27
What's your (presumed) total armours though?
DJ has (when I can lom stuff), 1k hp, 125 all around, 145% dmg on judge at 207 rpm, at about 220% aim.
Going to lom some PC for some TC (more aim) and speed, only 130 agl atm.
Should end up being 125-130 armors maybe more. I was too lazy to get a pen and paper out. :p
edit:only 130 agl atm.Base? Or after imps+drugs?
You know how much coding I had to do to get that up and runng? :p
But wasn't it fun? :lol:
So necklace isn't cyberpunky, but mantle is? Verily so. :p
N
Wasn't saying mantle was cyberpunk, but in my opinion it's a better label than necklace. And like I said, feel free to make one up if an already existing name doesn't strike ya. But when my first thought is something stupid like this (http://www.alishalouise.com/ProdImages/necklace_heart_L.jpg) for the word necklace... I'd rather be thinking mantle (http://www.eeldrytch.com/ScansMantles/Mercenary.jpg) ;)
I won't be back on the test server until the insanely early hours of the morning EST, as that's how my life runs... glad to see they already made a few changes.
Dribble Joy
07-12-06, 23:45
edit:Base? Or after imps+drugs?
After...... :(
Lommed all my ath for resists and stuff (had about a -70 to it anyway, camo PA is -26), not the fasted DJ ever....
Be interesting to see who came out in a fight.... though KK's intention of removing DB from PEs seems to have dissappeared for the moment... so I get the feeling I'd get a kicking....
paolo escobar
07-12-06, 23:55
I'm trying to log into the test server but i keep getting the message "account expired" even though my account is paid for.
I can log into the retail server no problem.
support ticket # 2006120805000827
Really wanna see how solo pvm is so i hope the health/damage is sorted soon.
i cant wait to see the changes
What the hell is it with implants degrading as they pop out reducing the bonuses they give, that is a total load of CRAP!
Serious if there is too much stuff like that i think i might actually quit neocron, no way am i spending 99.9% of my time at MC5 to replace godamn implants that are damaged after i die a few bloody times!
Yes, yes, yes, yes, yes, yes, yes. Biggest mistake for me definately. Armour giving less protection as it degrades I can live with but seriously this is just going to be a huge waste of time and effort as everyone is going to need spares of hacknet and mc5 imps... o_O Please put it back the way it was.
Oh and the runspeed malus on every single imp? 8| Come on, you guys are joking right??
Hasn't it been generally agreed that MC5s are a lot less uber than they used to be though?
Dribble Joy
08-12-06, 02:51
Can't say for sure yet, the full range of imps isn't too clear atm, but there aren't many head imps bar the MC5s that give 25+ to the combat skill and +6 mainskill.
I've gone and made a trader for lvl2 imps and low-mid level stuff, I'll hang out in Neoconstruct tomorrow (or tonight if I still can't fucking sleep)
He has 180cst and 140res, should be fine for any job. Just bring a bad version and get a capped cst version back. Please don't bug me for slots though. O_o
Name is 'Builds Stuff' easy eh? If you see him feel free to *cough* use him. :)
btw.. 34 con req on the TH cpu? WTF seriously.. I need 3 con drugs to activate it. :lol:
those monks are a bit airy fairy....
say that to an apu that kills you with a para ;)
btw.. 34 con req on the TH cpu? WTF seriously.. I need 3 con drugs to activate it. :lol:
It's 35 CON.
I don't understand this at all :/
My tradeskiller has never left Tech Haven, leveled solely by Constructing - how on Earth am I supposed to raise 35 CON without engaging in combat or exploiting?
Forget My Name
08-12-06, 05:53
Me and Dio Kahn have been doing some testing in neofrag.
It seems that KK made resists very easy to understand.
Resists block damage point for point, with a little random variable thrown in.
All damage is avergaed out from a few hits each time, so 180 really means 185,182,178,179... etc...
Example.
Rare Nail Gun does 205 damage to a naked runner.
Rare Nail Gun does 150 damage to a naked runner with 50 resist pierce on CON
Rare Nail Gun does 120 damage to a naked runner with 99 resist pierce on CON
Rare Nail Gun does 180 damage to a naked runner.
Rare Nail Gun does 130 damage to a naked runner with 50 resist pierce on CON
Rare Nail Gun does 90 damage to a naked runner with 100 resist pierce on CON
Rare Nail Gun does 80 damage to a naked runner with 120 resist pierce on CON
As for armor, we didnt do enough testing to include armor. Dio had to go to sleep :) Anyone else actually testing things in game?
Depends on whether it was intentional....
edit:
Right, armour stats are up on THN.
post a link to them plz =] all i can find are the 2.1 stats
Please post your bug reports into the Bug Report forum. Otherwise it is very difficult to filter out your reports. ;)
Yes, yes, yes, yes, yes, yes, yes. Biggest mistake for me definately. Armour giving less protection as it degrades I can live with but seriously this is just going to be a huge waste of time and effort as everyone is going to need spares of hacknet and mc5 imps... o_O Please put it back the way it was.
Oh and the runspeed malus on every single imp? 8| Come on, you guys are joking right??
Ahh knew there was something else I'd hate,
I hate armour giving less protection as it degrades!
I hate armour giving less protection as it degrades!
I hate armour giving less protection as it degrades!
Simply because after it gets damaged I'm gonna have to godamn rep it.
solid-rock
08-12-06, 08:41
Not sure if i anyone else pointed this out or even agrees with me but i found it kind odd how my caped HC tank got killed in 3 shots by a warbot titan when he went to J01. On the normal server in my /35 melee tank can take more hits from a Titan. Its a transfer character so all his resists where specked and i had him wearing the heaviest armor available from neocronstruct.
Oh and a sugestion. How about having full body suits that are speced in an elemental resistance like the titan and viperking armor is now. I havent tryed it but i reckon getting your resist up for going poisoncaving or firemobbing will be mutch too hard now that poison belts and Viperking only protects your Torso.
Looks like they've removed the run speed reduction on using rifles, not sure about heavy weapons :) Unless its just me, but I think that is a great idea.
Ahh knew there was something else I'd hate,
I hate armour giving less protection as it degrades!
I hate armour giving less protection as it degrades!
I hate armour giving less protection as it degrades!
Simply because after it gets damaged I'm gonna have to godamn rep it. WTF? are you fucking kidding me? Why did you do this KK????
DON'T PUT IN FEATURES JUST FOR THE SAKE OF IT
It's almost as bad as the slowing down when you get shot in the head, and the stupid stamina crap. It's not strategic, it just makes the game unplayable
solid-rock
08-12-06, 09:56
Looks like they've removed the run speed reduction on using rifles, not sure about heavy weapons :) Unless its just me, but I think that is a great idea.
Yes they did increase runspeed on HC weps although they did not completely removed the inhibitions. So HC tanks are no longer turets :P.
Oh and giga a feature is never added just for the sake of being a feature. This specific feature increases realism.
Yes they did increase runspeed on HC weps although they did not completely removed the inhibitions. So HC tanks are no longer turets :P.
Oh and giga a feature is never added just for the sake of being a feature. This specific feature increases realism.
Ok so everytime your character gets killed that's it, you need to roll a new one? Heys that's 'increasing the realism'. Things like imps dropping the level of bonus when they degrade is just going to make it ridiculous.
Example, you need the bomus from your mc5 to be able to wear your PA/use your weapon etc. Middle of an op fight, you die and mc5 pops. Now it's damaged it only gives +5 instead of +6 so you can't wear your PA and use your weapon. Your clannies gonna leave the fight and log an alt repper so you can keep fighting? You gonna trust a randon repper in TH with your DS/SA?
It seems like they're trying to force everyone to have multiple accounts so that everyone has an alt repper, a cster etc etc. Things like repairing items is good in a way - the way they had it before, where it was necessary once in a while, just enough that some people specced repair. This way though it's going to be way to big a part of the game, it's like KK are trying to add 'realism' for the sake of adding it but to the huge detriment to gameplay & enjoyment. You may as well make it so your character has to sleep and goes automatically offline for 15 mins every hour. It's just gonna p**s people off majorly while adding nothing to the game.
J J , I got a 'bad' HC imp 2 (whatever it's called) from point red and it still gives the proper mainskill bonus. I just need an arti one for the subskill bonus. KK haven't totally lost their minds. ;)
solid-rock
08-12-06, 10:15
People are getting waaay to caried away without acually knowing what theyr talking about :lol:.
J J , I got a 'bad' HC imp 2 (whatever it's called) from point red and it still gives the proper mainskill bonus. I just need an arti one for the subskill bonus. KK haven't totally lost their minds. ;)
I had a perfect Special Forces and a perfect SA equivalent and both gave 1 less dex than an artifact one. It said in the F3 window dex +11 on the imps them selves it said +5 and +4 and in the F5 window dex 109 (+9). Replaced them both with artifact ones an bingo, the imps now say +6 and +5, 111 (+11) dex. If that's just bugged ones from transfer then fair enough but.....
Seriously? Oh boy. :lol:
edit: Does sound like a bug though (mismatched info windows)
solid-rock
08-12-06, 10:33
Shouldnt be mutch of a problem anyway since imps dont pop out anymore. As mentioned earlyer i got pwned completely by a warbottitan and my imps all stayed in at -23 SL. They where even transfer ones.
If this is gunna be the way it works in retail then the condition afecting imps will be a great improvement adding some incentive to acually having bad imps constructed into better ones. Having good quality imps will be just as important as having good quality weapons and itll give players a sence of satisfaction knowing that theyve put that extra bit of work into geting better imps than the guy who just picked up storebought ones.
Now for the armor it may be abit of a neusance but it can easially fixed by making armor abit more damage resistant and decreasing the efectiveness loss. Personally i think it would be more chalenging making sure to keep your armor in prime condition out in the field. But for it to not just be a neusance it needs to be made so that in the green you have full stats in the yellow you have a slight statloss say maybe 5% and in the red it would be 10-15%.
But hey i havent tested out the condition afecting stuff yet so maby its already like this and your just whining?
If imps don't pop when you die that would be a major step backwards. It happened for a while as a result of a bugged patch about 6 months ago and it was terrible. There was no 'down time' after dying, people would get killed at an op fight, rep out and 3 minutes later they were back in the fight. There was nothing wrong with the imp popping situation before 2.2, why change something that wasn't broken to put a band aid on something you have broken. I'm sure the no imp drop is purely something for the test server.
Oh has anyone gotten really bad drugflash yet? I'm gonna have to rethink my setups I think. 8|
edit: and relog doesn't make it go away (completely) anymore....
Thought I would mention the one mob (npc) I've fought so far... an 80/80 shotgun thug in OZ1 while I was looking for the lvl2 imp vendor (who I never found O_o).. it took about 5 minutes and I had to run and heal 4 times. This was with no armor save PA and a viper vest.
If that's typical well it's a bit slower but eh.. manageable.
solid-rock
08-12-06, 13:15
Oh has anyone gotten really bad drugflash yet? I'm gonna have to rethink my setups I think. 8|
edit: and relog doesn't make it go away (completely) anymore....
Oh yea its nasty. For about 5 minutes i whas crouching around in P1 after druging up for gold PA. I couldnt walk a straight line or even a straight direction and i reloged 3 times to try and get rid of it. But hey i still fought i nailgun PE and won :P.
Damaged items having reduced bonues is something I do not mind, I think its a better way to do things anyway. Only thing is I hope it works as a percentage off the total max quality and not off the highest is can be - otherwise as soon as I repair my SA a few times, its not going to give +6DEX and I'll need a new one.
My first impressions, yes i was expecting bugs, hiccups this is after all a test server.
Firstly get the GMs to script poking npcs and leveling npcs so then they can actually get round to answering questions rather than ingoring a confused population.
The strongest point i feel is that there was so little information availble upon implementation of the test server, no explaination of the new armour / con system. Nor were there any details on implant/drug nerfs/modifications/replacements so you login with a borked setup clueless as to what you are looking for in the shopping mall or what is wrong with the setup.
I agree.
Builds Stuff will be back in Neoconstruct to rebuild level 2 imps and low ppu stuff in about 40 minutes for those ppl needing that. Spent an hour there just now, got a few things to do. Just have the storebought shit ready, I have 100 of each wep part and gobs of lube in gogu.
edit: Actually, I'll just save BPs of the ppu stuff as people bring them, and build a bunch to hand out. You'll probably have to make do with 94% though, I'm not about to waste hours getting high slotted shit.. maybe a nice GM will spawn a trader with artifact stuff to spoil us even more soon. :p
...no way am i spending 99.9% of my time at MC5 to replace godamn implants that are damaged after i die a few bloody times!
LoL Calm down! You just need to repair them, and it will take more than just a 'few' times before you eventually need to replace them.
My main pevs atm:
1)
Run speed drained by -42 agil and -43 athletics.
Run speed drained by heavy weapons
Run speed drained by para
add all that up makes me a slow fat man!
So you want to have a very high H-C (247) skill, have high amounts of heavy armour and be able to run like the wind? Sounds like you want the best of both worlds and after all this IS all about balancing, so it ain't gona happen!
2)
No Xray armour for Tanks!
No Energy armour for Spies!
Armour not matching up so you have to over spec say head and legs to make sure you have good resists in torso.
Camo PA gives poison and fire instead of same as woc
WOC will be dropable and expensive!
Then spec Xray in resists :rolleyes:
Then spec Energy in resists :rolleyes:
Location damage works better, and 2 pieces of armour can cover 1 location + PA which covers all - Work it out - it just takes some thought!
By teh sounds of it you're scared of change and you just can't be bothered to give these new things some time and thought.
First impressions from someone who didnt play 2.1. Its complicated on the chips, my PE is running around with 100+ DEX now, I'm pretty sure I remember only having enough for the Pain Easer, maybe a FL now, that would be nice.
Too many armour options, too many chip options, maybe its the way the NPC shows them? How about a tabbed trader interface, where you can sort the armour types to make it much easier to figure out stuff.
Oh, and I went out to MB and died to really weak mobs, their HP is insane :o
And the zoo is broke, the animals have broke out and tried to kill me, the copbot in there is killing the scorpions, but when 2/2 mobs cause major damage, its weird.
Dribble Joy
08-12-06, 19:21
The actual variation availiable isn't that great. I'm currently lomming large amounts of PC away, because increasing it simply doesn't give me any real increase in dmg/time.
Going high dmg is pointless, there's so little extra gained to compensate the defnce losses.
There's no point going high defence as the defence chips have crippling ath effects, or simply are not worth giving up an imp slot for.
LoL Calm down! You just need to repair them, and it will take more than just a 'few' times before you eventually need to replace them.
So you want to have a very high H-C (247) skill, have high amounts of heavy armour and be able to run like the wind? Sounds like you want the best of both worlds and after all this IS all about balancing, so it ain't gona happen!
Then spec Xray in resists :rolleyes:
Then spec Energy in resists :rolleyes:
Location damage works better, and 2 pieces of armour can cover 1 location + PA which covers all - Work it out - it just takes some thought!
By teh sounds of it you're scared of change and you just can't be bothered to give these new things some time and thought.
I don't intend to rep check and rep my implants every five minutes or my armour for that matter unless it bloody reps to 120/120 instead of 115/120 etc etc, because im pretty sure it's every 10/20% it degrades so if it takes a 3-5% chunk each time thats roughly 4-7 imp pop outs before it need repairing, and if it degrades by 3-5% each rep that means you better not die alot! MC5 is difficult enough to get around finding a time when either no one is there or you can kill the people there, with more imps it'll mean longer time getting the parts and with people needing more imps it'll mean ALOT more time spent there.
Same with armour if my armour degrades every 10-20% I will have to buy new armour alot more often and that will just piss me right off!
It's all very well to say "Spec" xray resist but I seem to remember being told you need armour AND resists to reduce damage to full effects. anyway I do intend to try it out and if I don't like it i'll damn well bitch all I like thank you very much
Dribble Joy
08-12-06, 19:37
Make it the /condition and I'd be happy. condition/ though is a serious pain.
My first impression?
Neocron as we knew it is gone. This is an absolute wreck. The entire system is stupid, monks arent worth crap anymore. I havent tried other classes yet but I will tonight.
I'll just go play WoW or something. Psh...
Dribble Joy
08-12-06, 22:09
The judge is shit btw.
I dont like it personally. I would have preferred smaller changes on terra to a big project such as this.
Way ofcourse !
A Hybrid monk, with 500 psi pool, the PSI pool never goes below 400, even on a pure APU, the highest Freq ive seen is 31.
i dont like this cap thing, i want to see a point i can CAP a weapon -
Pistols also .
RoLh kills a ppu in 4 direct hits.
Kills any class in 4 direct, its abit ott.
In my opinion, you have unbalanced neocron even more.
Stanima is a joke, you need over 80 or you cant cast a spell.
ATH. WTH!.. Every implant, or every heart seems to -ath.
there is not one heart that doesnt minus runspeed
Dribble Joy
08-12-06, 22:30
I like the no cap thing, but it's been horribly implemented.
Rifle spies have it worse than pistol spies?
The negatives on rifle PAs are double those on Pistol PAs?
Combine that with one (forget about using 2) +DEX head imps? and putting on then removing a PA will leave you motionless for hours (needing to pop an implant out to regain stam).
Don't bother trying to use MC5 chip + SF, and dont use any spine except experimental 3 or 4 (4 not much better than 3)?
Therefore a Rifle spy has to get to WoC PA1 to use any of the higher rares (above TL109) if he wants to be able to move?
Also noted;
Need 60 IMP to put on an imp glove. Same for RES CST REP REC gloves?
Way of course !
RoLh kills a ppu in 4 direct hits.
Kills any class in 4 direct, its abit ott.
In my opinion, you have unbalanced neocron even more.
Remember this is a test server, and that this only the first Week, I dont see 2.2 beeing implemented in it's current state, and I dont think they will anytime before the end of January or even Februrary... This is to Test the changes and tweak them, not to deliver an unfinished patched game. I think you should keep that in mind.
Its not like this is completly definit!!!!
(Sorry to sound like an admin :p)
Ahh knew there was something else I'd hate,
I hate armour giving less protection as it degrades!
I hate armour giving less protection as it degrades!
I hate armour giving less protection as it degrades!
Simply because after it gets damaged I'm gonna have to godamn rep it.This is indeed a shit idea.
Having to get my armor repped after pretty much every fight to maintain maximum armor values is just an insane time and moneysink that we really dont need.
Please change it back to what it was. Or at least make the overall condition count and not the actual condition. With /100+ just being 100% protection and as soon as it gets below that he armor values would decrease. I.e. 120/120 means 100 armor as does 12/101. But 98/98 would mean the armor value drops to 98 aswell.
That way people would still need built armor (and i love that for the trades) but you wouldnt have to get a new one after every fight.
Woohaa!! First post in ages!! Came back for nc 2.2, give it a spin you know.
Anyways, transfered my hc vehicle PE over to the test server. Usually I used to drive around in my rhino switching between driver and gunner seat. That is obviously not an option with 2.2 which is fair imho. It is a bit to much power when fighting mobs for one person(loved it though :D ).
One dissapointment was discovering the moveon now gives constitution bonus instead of strength. Makes activiating the marine chip a bit of a hassle (could drug up pre-2.2 and keep my strength at 81 when effect wore of).
Second dissapointment was finding out that the strength requirements for the assault trike had been raised. Not tested much, but seems to me its not doable with a PE without drugs. Always regarded the assault trike as a PE toy so thats a bit of a bummer. All in all it seems to me like the HC-PE is not an option with 2.2, but perhaps it never was intended to.
Probably not a problem for most people, but its sad seeing a bit of diversity lost and I really liked my PE.
Over to the armor window (not gonna discuss the armor system, I`m not a number chrusher). Been away for so long I might be able to provide a "noob" experience. The armor window is abit confusing, what goes where and whatnot. Probably ok, once you get the hang of it. One thing I would love though is a "total armor and defence" window. Sort of an all resists, armor and imps combined overview.
Well thats my first impressions so far, not tested much, but then again its initial impressions aint it?
Guys, we're really now at the start of the intensive part of balancing and many changes will occur between now and 2.2 retail. We're not presenting a finished product here, ok?
N
ok, Well the ATH minus on everything is abit :/ -
but after a play, i managed to get -
RoLh/Xbow Pe, on 4 drugs, with
229 pc, 119TC, 121 agility.
-60 to ath tho, And these are all gimp implants, ones that dont minus much to ATH. not even a heart in -
Dex bonus's are little insane. con are stupid.
Dribble Joy
09-12-06, 02:04