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Pantho
07-12-06, 18:18
I dont now if this is supposed to be -

But apart from TANKS.

all classes are slow as fuck -

This is taking all the Adrenaline out of PVP and well the game.

Its no longer about aim if you walk (no stam) , and move slowly. This is also abit annoying..

no AIM is needed

Glok
07-12-06, 18:25
My HC PE is pretty fast.. love all those dex points. :D

Dogface
07-12-06, 18:28
My spy is fast as fudge, and fudge is deceptively fast.

I just can't spec athletics :D

Dribble Joy
07-12-06, 18:30
Part of the problem is that malii that take the skills under zero, actually end up negatively affecting skills. If that was sorted then PEs, even if they have 0 ath, wouldn't be as crawlingly slow as they are now.

unreal
07-12-06, 18:37
Spies need some love too. Spies runspeed is horrific at the moment even after taking Redflash and Beast. :(

Kierz
07-12-06, 23:46
i really hope their intention of 2.2 isn't to slow the entire game to make up for the bad netcode + poor servers and "balancing" well aimed players with poorly aimed players by slowing everything down, cause as pantho said it's taking all the adrenaline out of the game.. it won't be fun without the fast paced action

i'm not saying it's majorly bad atm, you can still be damn fast if you spec every point in agl but if the intention of 2.2 is to slow us all down anyway then this will probably be "fixed"

Dribble Joy
07-12-06, 23:48
Spies need some love too. Spies runspeed is horrific at the moment even after taking Redflash and Beast. :(
Beast doesn't add runspeed now.

unreal
07-12-06, 23:54
Exactly my point. :rolleyes: For however long it's been now, Spies have always needed extra runspeed from somewhere (typically drugs) to keep up with the other classes, and as if Spies aren't nerfed enough as it is, particularly Pistol Spies, they now have one less way of getting it. :( As we've all realised, what ends up being huge amounts of agil/ath nerfs from armour/implants, affects us Spies (and non-HC PE's) the most. As always, monks have the easy life, it's beyond a joke.

Dribble Joy
08-12-06, 02:49
This new armour, imp and skill system has so much potential for variation, but we're just not getting it. It's more than NC2, but less than NC1.

The daft thing is that people aren't been given the right options to go for different paths. The ath nerfs put people off, especially the ones on defence imps.

Keep the ones on the offence imps if you really have to (though they could do with a big reduction), but take them off the mini pprs, the non-visual PAs, the hearts and the str boosters. Other wise people will load up on offence imps, not bother with ath and dump points into agl.

While your at it, take the dex bonus off PEPA. PEs can still easily reach weapons above dex 110.

Carnage
13-12-06, 14:04
Known problem, that too many items give penalties on runspeed factors.
~close~