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View Full Version : Spy PA stats errors


a4nic8er
09-12-06, 11:15
TAS11
Show Info window : DEX +2
Skill Affects window: DEX +2
Wearer gets: DEX +3

HAS11A
Show Info window : DEX +2
Skill Affects window: DEX +3
Wearer gets: DEX +4

PAS256
Show Info window : DEX +3
Skill Affects window: DEX +3
Wearer gets: DEX +4

UAS256A
Show Info window : DEX +3
Skill Affects window: DEX +4
Wearer gets: DEX +5

ASS
Show Info window : DEX +5
Skill Affects window: DEX +6
Wearer gets: DEX +6

TIS11
Show Info window : DEX +2
Skill Affects window: DEX +2
Wearer gets: DEX +3

HIS11A
Show Info Window : DEX +2
Skill Affects Window: DEX +3
Wearer gets: DEX +4

PIS256
Show Info window : DEX +3
Skill Affects window: DEX +3
Wearer gets: DEX +4

UIS256A
Show Info window : DEX +3
Skill Affects window: DEX +4
Wearer gets: DEX +5

ISS
Show Info window : DEX +5
Skill Affects window: DEX +6
Wearer gets: DEX +6

a4nic8er
09-12-06, 13:10
Let me guess. This isn't a bug, but an undocumented feature?

Took me a while to work out how to get the WoC gold PA on when all the DEX+ numbers only added up to +29. Then I started getting discrepencies when I tried different sequences.

I look forward to seeing it on when the drug flash finally wears off.

Dribble Joy
09-12-06, 13:17
Known issue since 160. Imps and possibly armour adding more than they display.

Forget My Name
09-12-06, 16:56
Known issue since 160. Imps and possibly armour adding more than they display.

Its not possibly armor. It is armor. not good at all :(

a4nic8er
09-12-06, 21:58
Are you sure? Perhaps it is MEANT to be like this (skill stats effect stats on skill gains from IMPs/PAs)?

Have you tried different sequences - putting 2 IMPs in then drugging, then putting PA on, then 2 more IMPs, or drugging, putting low PA on, IMPs, higher PA, more drugs, then more IMPs?

Believe me, experimenting can lead to very interesting results.

Forget My Name
10-12-06, 07:52
Are you sure? Perhaps it is MEANT to be like this (skill stats effect stats on skill gains from IMPs/PAs)?

Have you tried different sequences - putting 2 IMPs in then drugging, then putting PA on, then 2 more IMPs, or drugging, putting low PA on, IMPs, higher PA, more drugs, then more IMPs?

Believe me, experimenting can lead to very interesting results.

but how can you experiment when an item tells you it gives a +3 to an attribute bur really gives you a +5?

What is the point in that? Why not say the item gives you a +5?

a4nic8er
10-12-06, 12:39
but how can you experiment when an item tells you it gives a +3 to an attribute bur really gives you a +5?

What is the point in that? Why not say the item gives you a +5?
Maybe some of the items DO give the stated # (when used alone) and it is the effect of other items that alters what you receive?

The sum is greater than the whole?

Glok
10-12-06, 12:53
Maybe some of the items DO give the stated # (when used alone) and it is the effect of other items that alters what you receive?

The sum is greater than the whole?If it is like that, I'm positive it's not supposed to be.

Carnage
14-12-06, 14:29
known issue,
we will try to fix this with one of the next testserverupdates.
~close~