onero S
12-12-06, 06:39
In retail, due to not having LoS, Monks were able to hit people through walls due to bad netcode, giving them huge advantadgs. In order to fix this, KK gave all psi spells LoS like every other weapon.
This in and of itself is a fine idea, there is one issue however. Other guns, when you pull the triger, fire fairly instantly and then have a reload time. Psi spells on the other hand, cast and then fire, once fired they can be fired again pretty much instantly.
The LoS on these spells is checked at the actual point of cast, meaning that with the new slow casting spells, if you get a lock on somone and start casting, they can just run behind a wall to ruin your cast.
My proposed fix for this is two fold.
1) Remove LoS from all PPU spells exept perhaps para. Due to the extordonairly long cast these spells are just too easy to avoid, it is the largest issue when using antibuff.
2) Keep LoS for apu spells and para, but change the way these spells cast. Make them fire instantly when cast, but then add a cooldown animation. This will make them function more like guns in that, you can avoid them if you are behind a wall when somone is atacking you, but you can't run behind a wall after you are shot at in order to dodge the atack.
The reason the apu fix would not work for ppu spells is obvious, many ppu spells would not be balanced if they could be instantly cast, however I see nothing wrong with instant apu casts as long as the general rate of fire is the same.
This in and of itself is a fine idea, there is one issue however. Other guns, when you pull the triger, fire fairly instantly and then have a reload time. Psi spells on the other hand, cast and then fire, once fired they can be fired again pretty much instantly.
The LoS on these spells is checked at the actual point of cast, meaning that with the new slow casting spells, if you get a lock on somone and start casting, they can just run behind a wall to ruin your cast.
My proposed fix for this is two fold.
1) Remove LoS from all PPU spells exept perhaps para. Due to the extordonairly long cast these spells are just too easy to avoid, it is the largest issue when using antibuff.
2) Keep LoS for apu spells and para, but change the way these spells cast. Make them fire instantly when cast, but then add a cooldown animation. This will make them function more like guns in that, you can avoid them if you are behind a wall when somone is atacking you, but you can't run behind a wall after you are shot at in order to dodge the atack.
The reason the apu fix would not work for ppu spells is obvious, many ppu spells would not be balanced if they could be instantly cast, however I see nothing wrong with instant apu casts as long as the general rate of fire is the same.