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View Full Version : Stamina boosters & the mall.


Skusty
20-12-06, 14:42
Ok, I love 2.2, I love the AK47 I'am testing atm, but one thing i hate is that you need 20Stamina to take a booster, it's really anoying when you're killing mobs and the AK eats stamina really fast, it's gets really anoying standing there doing nothing when your friend is doing all your work when you're waiting for the stamina to come to 20 so you can take a booster.

Please remove the stamina requirements on the stamina boosters!!!!

And, could the mall be remade for the retail to keep it as the new tradecentre with all kinds of regular dealers, a regular GR and ofcourse a new Neofrag maybe? I just love being in the mall. It could be cool to keep this in the retail. Vehicles in one corner, guns in one, drugs in one, psi in one etc.

unreal
20-12-06, 15:07
Yeah, I think taking the stamina boosters in the first place and depending on your class/profession, usually wasting a slot on your quickbelt on a stamina booster, is enough of a punishment. The stamina booster change for me is one of the things that has REALLY annoyed me about 2.2. It seems like half the changes (and consequently, mass of bugs that shouldn't continually pop up with each patch) are merely there to frustrate us.

nabbl
20-12-06, 15:20
stam booster 1 dont need 20 stam...

Gulinborsti
20-12-06, 15:28
How many skillpoints did you spent on END?

It seems that spending some points in END is vital for chars using stamina eating weapons like Speedgat or AK47. It seems that stamina regenaration increases with more points in END, but maybe it only seemed to do so. But I hardly dropped below 20 while testing it.

Well, I always felt like removing this completely useless subskill in 2.1 and earlier, but now it makes a difference as far as I tested it.