View Full Version : Duel Pistol Character
[IMG]Why can't we have a Duel Pistol skill when you reach the upper levels like the WOC lvl and be able to use 2 pistol like a Lib or any of the other but I would really keep it to the low level guns like the Lib.
If look at this guy in the picture he has 2 and they looks like Raygun rifles to me. That would be a nice treat for Nc 2.2.
And look at that action he is in :lol:
fun to see a CA using 2 TG Rifles :p
for that to be balanced, rifles or pistols would have to suck... so that they'd be half as effective as they are now. which would just mean more grinding to get more decent guns etc.
unless implemented as Libby, or Dual Libbys. Dual libby's requirements being significantly more, just putting them somewhere else on the tl scale
omg old raygun models were far better than the new ones
ok ok nvm :D
would be nice for weak pistols(ie:wyatt, libby) but nothing else.
it will need more PC and wpl to be useful
KK are too afraid of being sued by John Woo
Apocalypsox
30-12-06, 23:54
no using already existing guns...KK can add new pistols that are look like dual libbies, take woc 3, and are slightly balanced (a little less than double damage of a normal libby.)
What about a dual-weild imp that allows you to hold 1 weapon in each hand, but does not give bonuses(+) and in fact is a gimp because you lose an imp slot, therefore pushing its uses for lowtech only, unless you majorly gimp ur setup.
Dont get me wrong it would fire both weapons everytime u click. It would fire each weapon alternatively, one shot per clip, and of course keep the same rate of fire.
The only real advantage would have to be 2x the ammo clip. And the style of course.
Think about style, 2 hls, 2 devs... a blade of ceres and a vein riper...
Dual Holy Lightnings MUAHAHAHAHAHAHAHAHa11111111oneoneoneone!!!!!!
Two Holy Lightnings would look insanely cool I must admit. I'd have to say two Libbys (only in the old skin *shakes fist at KK for changing it*) or two Wyatt Earps would be better though. Especially on a PE without PA. As you could have guessed, I love the PE models..
None of this WoC 3 requirements, I like the implant idea the most. But there would need to be more of a benefit that just the looks, considering you lose an implant slot.
Or maybe, when building rare weapons you could have to put two times the amount of rare parts in to make a weapon that is only duel wielded? Slightly harder to cap too..
Think about style, 2 hls, 2 devs... a blade of ceres and a vein riper...tbh duel rifles or duel cannons doesn't really work they're too big for one in each hand, it's more a pistols and melee thing =]
would be nice if it's not too much effort to impliment, but i think they'd need to redo the character animations cause atm you hold pistols with 2 hands for some gay reason :/ and melee would need the inverse(or mirror, not sure which makes more sense) animation which shouldn't be too tricky...
dual wielding should just be 20-50% freq increase from normal, with the skilling requried raised by the same amount.. it would be nice to use dual tl92 pulse pistols instead of one slasher =] ubar 450-500/min freq hehe
Dribble Joy
31-12-06, 13:43
Dual wield has been bounded about for years, pretty much since the start of NC1 betas. The problem is the horribly complex means you would need to implement it.
Had an idea recently though that does away with it.
Click (http://forum.neocron.com/showthread.php?t=137536).
I agree with Safunte and Kame ideas it should only apply to lowtech weapons and may just the Libby only.
Dribble Joy
31-12-06, 19:47
I don't see why, if there's no balance implications then why not all pistols/melee weapons?
I already proposed this idea a while back:
http://forum.neocron.com/showthread.php?t=134655&page=14&pp=15
It would give Neocron that 'Equilibrium' feel if they also included gun katas :D
yeah,but make it 200+weplore
Dribble Joy
01-01-07, 16:24
Spy only?
Just slap on a WoC req.
Hell-demon
01-01-07, 21:26
Wyatt Earp becuase libbies are too powerful...
But then again this will NEVER get implemented.
NEVER EVER
Dribble Joy
01-01-07, 22:11
If it didn't affect balance it could be implemented. But in the way you're thinking I doubt it, and I hope not too.
Hell-demon
01-01-07, 22:20
*Grabs Dribble Joy*
LET THE DREAM DIE!
Let it die...let it die..... O_o
Heavyporker
02-01-07, 00:42
There is an important difference between "duel" and "dual", just so you know.
Dribble Joy
02-01-07, 02:04
*Grabs Dribble Joy*
LET THE DREAM DIE!
Let it die...let it die..... O_o
NEVAH!
Seriously though, it would be so cool and I think in keeping with the atmosphere of the game.
Doc Holliday
02-01-07, 06:30
why not just make sure only one rare weapon can be weilded and one non rare. eg libby and blacksun or libby and tt epic pistol etc. it would make for interesting combos. wep lore would have to be insane high reqs though. i dont see why pe's couldnt at least be able to use it to a degree either. just a thought.
Duel welding actually makes your aim really crap! If you've ever noticed cops etc. putting the gun at eye level to aim? When you have two pistols you can't really aim you just point at shoot. So lets say atm aim is 256% It'd be nearer 90% duel welding. realisiticly, however the added damage might balance that out, like hitting twice as hard but half as often.
Still it'd look cool! Twin cursed souls or maledictions FTW!
P.S. Anyone noticed the duplicate thread in Community Talk?
Dribble Joy
02-01-07, 09:11
I hadn't noticed this thread untill after I'd posted the other one. Though mine was more a solution to the complexity of implementing dual wield rather than suggesting it as a new idea (as I've been promoting since I first saw the idea many years ago).
As for realism/aiming etc, see reply to porker's post in the other thread.
Mixing/matching weapons would be cool, but from a coding/implementation perspective, very hard, it would also pose some potential issues to; xbow and freezer pistol?
Since nobody seems to realize the repercussions of an idea like this, let me spell it out for you.
Not all of us need to cap aim to land all our shots. You may be bad at aiming, but I'm not. Get me close range and 90%+ is enough to lay you flat. If I had 2x Libbies, I'd eat monks alive.
Want a "cool" looking dual weapon? Fine, ask KK for a new WoC item. Don't ask for regular dual wield, it's a gaping hole in balance that would take another 2 years to sort out.
derretimos
02-01-07, 21:15
lol. id be running around with 2 tl 30 some shit poison modded nail guns owning everyone.
Dribble Joy
02-01-07, 21:28
Well there's a rare nailgun now (which really really needs it's knockback removed)....
Since nobody seems to realize the repercussions of an idea like this, let me spell it out for you.
Not all of us need to cap aim to land all our shots. You may be bad at aiming, but I'm not. Get me close range and 90%+ is enough to lay you flat. If I had 2x Libbies, I'd eat monks alive.
Want a "cool" looking dual weapon? Fine, ask KK for a new WoC item. Don't ask for regular dual wield, it's a gaping hole in balance that would take another 2 years to sort out.
I am fully aware of this problem, which is why I would only support dual wield if it did not affect balance at all. Thus I have been argueing for a means by which the dmg/time of dual wield would remain the same of a single weapon of the same tl. Either by some coding whereby when you pull out a second weapon the dmg or freq halves or the idea I came up with a few days ago.
Double dmg but half aiming would not be balanced, as you pointed out and I have said on numerous occations, aiming is not a real factor in balancing dmg/time of a weapon system.
I only suggest WoC as a req (though only on rares) so that it's a less common occurance. I don't want a WoC req to be an excuse to get away with an unbalanced feature.
Dont get me wrong it would fire both weapons everytime u click. It would fire each weapon alternatively, one shot per clip, and of course keep the same rate of fire.
The only real advantage would have to be 2x the ammo clip. And the style of course.
I meant : "it WOULDNT" fire both weapons everytime u shoot.
It shouldnt affect frequency or range.
It could affect handling tho.
The big weight of cannons, or the limited carry-load of the spy would really only make it viable to lowtech. No need to put "class only" on the item, because the natural logic will drive ppl to not use it with cannons or rifles.
For those that still wants to, then, they still could.
no matter how its done it would affect balance -
One fire modded
One Xray modded -
This fucks up balance -
I want dual holy parashock ;)
Lifewaster
03-01-07, 13:08
It would fire each weapon alternatively, one shot per clip, and of course keep the same rate of fire.
The only real advantage would have to be 2x the ammo clip. And the style of course.
This could actually be quite easy to implement if they restricted it to same guns only, just add some npc , you give 2 identical guns to him, and he gives u back the dual-wield version of them as a single item , which when equipped gives the dual graphics and performs as you described...ie: a double mag size and an alternating fire sequence.
Dribble Joy
03-01-07, 18:45
This could actually be quite easy to implement if they restricted it to same guns only, just add some npc , you give 2 identical guns to him, and he gives u back the dual-wield version of them as a single item , which when equipped gives the dual graphics and performs as you described...ie: a double mag size and an alternating fire sequence.
What I have been saying all along, though I'd preffer a trade skill system for their construction rather than an npc. As for double mag size, maybe, but the dmg/time would have to be adjusted for it.
Double dmg type is another problem that a replacement weapon system would negate.
this is goign nowhere, it never was in the game, and we shouldn't expect it to be part of the bigger picture... there are too many other things to handle.
Dribble Joy
04-01-07, 14:12
Well you can say that about anything that isn't directly related to balancing or bugs. Many things have been added that aren't to do with either. Generally known as content.
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