View Full Version : Patch bug
Seraphin[69]
15-01-07, 13:36
There has been an annoying bug recently : no new patch since 19/12/2006 and I think that's clearly a bug since NC 2.2 is in testing ( and debugging) phase
indeed, thats something needs to be fixed.
']There has been an annoying bug recently : no new patch since 19/12/2006 and I think that's clearly a bug since NC 2.2 is in testing ( and debugging) phase
o_O Are KK allowed to have a Christmas Holiday?
Give them a break, Carnage has been about this week noting the latest bugs in the bug forum so I'm sure a new patch will come soon...
Christmas was sooo last year :p
Christmas was sooo last year :p
That made rofl teehee
Powerpunsh
15-01-07, 22:04
an other nice thing would be cool, that KK will tell us, what they balance without patching (they said, they can change weapondmg etc without patches.)
yeah its called testserverupdate. the other thing is a patch.
carnage always says: this issue will be fixed in the next testserverupdate... =| patch
o_O Are KK allowed to have a Christmas Holiday?
Give them a break, Carnage has been about this week noting the latest bugs in the bug forum so I'm sure a new patch will come soon...
Agreed, it's been less than a month too so I don't see what the hurry is about.
Every bug reported has to be replicated by KK before they can do anything about it. Then they have to figure out why it's messed up and fix it. Some of the bugs can be difficult to replicate too.
Give it a chance ffs.
Seraphin[69]
16-01-07, 07:52
All I hope is that they will indeed fix the bugs in the next update.
I mean NOT adding new bugs as we experienced in the patches before or bear with an unfixed issue.
KK have said that 2.2 has built a new foundation for adjustments and tweaks without causing anything else to break in the process, whereas 2.1 would allow one thing to be fixed but would consequently break 2-3 other things.
']I mean NOT adding new bugs as we experienced in the patches before or bear with an unfixed issue.
Meaning this sort of thing should now be avoided.
KK have said that 2.2 has built a new foundation for adjustments and tweaks without causing anything else to break in the process, whereas 2.1 would allow one thing to be fixed but would consequently break 2-3 other things.
Even though nothing breaks up in the process, yet it loses populations bad :p
Even though to my astonishment yesterday evening Terra had some 13% pop. I do hope that people have started to return...
I think the latest test server patch solves this 'bug'? :p
Thread Closed.
Triv
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