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Pantho
31-01-07, 00:08
None of the other anti-spells can do this however.
^^ Lifewaster

Update :
Sorry, i have gave you wrong informations.
The Unprotector works like intended.


so only the unprotector sopposed to do this?

Not the Anti Shield/heal etc etc


. Or are they bugged and ment to do this also

mccaff
31-01-07, 08:37
Please make them all self cast...

Carnage
31-01-07, 10:13
The Holy Unprotector is a very powerfull psi modul,
thats why we think that the user must have a little risk
if he try to remove all shields from other players.

I move this thread to the "first impressions" forum,
where you can discuss this feature.

Did you think its necessary that a ppu have a protection for casting this modul on himself ? (like group damageboost or group parashock)

Are there positive effects from the selfcast feature ?

Do you think all shield+heal remover must be selfcastable ?

Brammers
31-01-07, 10:41
One question, what happens when the PPU mis-casts rather than self-casts? Does he also stipped of his shields and heal?

Carnage
31-01-07, 11:08
One question, what happens when the PPU mis-casts rather than self-casts? Does he also stipped of his shields and heal?

Miss-casts only happens when you are not in line of sight to your target or
when you move out of range while you casting the modul.
In both cases the cast will miss and no shield will be removed from you or your opponent.

awkward silence
31-01-07, 11:21
I think that all anti-something spells should be self castable. Atleast then ppus would have to be more carefull and well get less spamming of such anti spells.

Gets my support

Brammers
31-01-07, 11:39
I'm in 2 minds about the stripping of the shields and heals, when self-casting or missing a cast.

Self-casting, yes thats good.

Mis-casting does not currently strip your own shields and heal. If it did strip you own shields and heal, it could be interesting in an op-fight. It would mean one dead PPU, as I'm sure everyone would just aim for the PPU when they hear the anti-buff sound. (Or see the anti-buff anination, but don't hear the sound - I'm not sure which way round it is, so I'll have to check this one.)

I'm sure the nerf PPU's crowd would love the holy unprotector mis-cast to strip a PPU of his own shields and heal, but I think for now, I prefer only the self-cast to strip the PPU's shields and heal.

awkward silence
31-01-07, 13:42
Did i get something wrong?

I was under the understanding that miscasts didn't strip anything from anyone.

Brammers
31-01-07, 13:53
Did i get something wrong?

I was under the understanding that miscasts didn't strip anything from anyone.

No you didn't it's probably me confusing you!

Carnage says it doesn't. I was posting a "what if" sort of post.

SorkZmok
31-01-07, 16:03
The rare version (holy unprotector?) does that.

Miss the target, pop your own shields. I love that.

:)

Carnage
31-01-07, 16:09
please remember that a miss-cast is not a selfcast.
A cast only fails if your target move out of the line of sight or out of range, while you cast.

A selfcast is only if you start the cast without aiming a target.

Again, actually the holy unprotector only remove your own shields if you start the cast without a target.

Lifewaster
31-01-07, 17:24
Just FYI to anyone reading , the holy unprotector in 2.2 doesnt remove heal...it only removes shields....to remove a heal you must use the anti-heal spell.


Regarding the self-cast , I think its a useful feature , and should be applied to all of the PPU modules. ie:anti-heal , para, DB.....

Realisticly, its not a huge negative to PPUs , since if you are casting HAB in a fight its usually a situation where you are not personally under fire.

So it simply makes what we politely term as "offensively minded PPUS" (or less politely as PARA/DB whores) a bit more vulnerable. Remembering that Para/DB has been hugely nerfed in 2.2 thus all the para/db whores will be likely converting to Antibuff whores in 2.2 anyway...so giving them the opportunity to get themselves killed when they do so without adequate aiming is probably a good thing.

Dogface
31-01-07, 18:42
very powerfull psi modul

the user must have a little risk

Para please :)

SorkZmok
31-01-07, 20:10
Para please :)
Amazing idea and i'd love to see that implemented. No more mindless para spamming becuase you miss, you fuck yourself over. :lol:


Sweet idea.

Pantho
01-02-07, 00:12
Amazing idea and i'd love to see that implemented. No more mindless para spamming becuase you miss, you fuck yourself over. :lol:


Sweet idea.


same :)

Lifewaster
01-02-07, 01:35
Amazing idea and i'd love to see that implemented. No more mindless para spamming becuase you miss, you fuck yourself over. :lol:


Sweet idea.

Only thing I'd be worried about here is if they did do this to para , they may decide to let para become a "powerful" spell again. As the 2.2 para currently is an extremely weak spell. So be careful what you wish for......

Safunte
01-02-07, 02:49
para stacks in 2.2... hit a few times until it reaches its max potential

mccaff
01-02-07, 21:05
I agree with the "apply this to all PPU spells" people.

Means a skilled PPU still is a massive bonus to the team, but the majority of spammers will end up dieing.

Force people to learn to play properly, not just spam that para / antibuff.

Faid
02-02-07, 02:04
And what happens when you miscast a spell on someone who isnt actually there due to the shite netcode?

Dogface
02-02-07, 03:27
It will miss-cast.

Brammers
02-02-07, 10:39
Myself and Lifewaster had a bit of testing with the Holy unprotector. PPU's will have to be careful not to target it accidently on say a genrep or a go-go, as it counts as a self-cast. I thought it was a bug (http://forum.neocron.com/showthread.php?t=137801), but Carnage doesn't think it's a bug.

@Faid - If you have a target it should either hit or mis-cast, but if someone isn't there on the screen you shouldn't be seeing them, so it should be a self-cast.

Carnage
02-02-07, 12:32
I thought it was a bug (http://forum.neocron.com/showthread.php?t=137801), but Carnage doesn't think it's a bug.


Its no Bug.
Its the same as you accidently target nothing instead of a player.
So you have to be carefull when you cast those moduls.

Cast on Target = no selfcast
Cast without target (or on objects) = selfcast

So its an easy rule, if you dont want to debuff yourself, be sure that you have a target while you start the cast.

Brammers
02-02-07, 14:03
Its no Bug.
Its the same as you accidently target nothing instead of a player.
So you have to be carefull when you cast those moduls.

Cast on Target = no selfcast
Cast without target (or on objects) = selfcast

So its an easy rule, if you dont want to debuff yourself, be sure that you have a target while you start the cast.

I see your definition of target, just it feels a little wrong, espically when you get the bounding box saying "Chair" and hit fire. I expect the chair to be unprotected, not myself.

I can see this one being abused in op fights, where people will run around objects to avoid being anti-buffed and hope the PPU accidently casts it on the object and not the player.

Most likely result, one dead PPU due to casting on an object.

Carnage
02-02-07, 14:07
I can see this one being abused in op fights, where people will run around objects to avoid being anti-buffed and hope the PPU accidently casts it on the object and not the player.


Has nothing todo with the the targetable actors.
Its the same, if your target run around a tree,
and you loosing your target everytime he is hiding behind the tree.

Faid
02-02-07, 16:35
@Faid - If you have a target it should either hit or mis-cast, but if someone isn't there on the screen you shouldn't be seeing them, so it should be a self-cast.
You've never fought someone who was moving to fast for the netcode to keep up with and you're wondering why you're not hitting them even though you have them targeted? This is what I was referring to, and there is huge potential for exploits with this in regards to objects. Just watch people "clip" around object such as UG's at OP fights.

Dogface
02-02-07, 18:02
Because people don't continuously run around objects (such as UGs) and clip nowadays?

It's not like you're going to know you're being Unprotected, it will all happen so fast you won't really have time to think you're being Unprotected, run to the nearest object and run around it constantly...

Safunte
02-02-07, 21:06
You've never fought someone who was moving to fast for the netcode to keep up with and you're wondering why you're not hitting them even though you have them targeted? This is what I was referring to, and there is huge potential for exploits with this in regards to objects. Just watch people "clip" around object such as UG's at OP fights.

to me, this seems like it would be a miscast not a self cast. such as trying to target someone whos too far away with a shelter.

Brammers
02-02-07, 22:59
Has nothing todo with the the targetable actors.
Its the same, if your target run around a tree,
and you loosing your target everytime he is hiding behind the tree.

Ok, gotcha, I'm with you now. :cool:

I also did have a look at the tree's on test server as well. As I thought there was some tree's you could target right through, but this isn't the case.

However, there are some tree's that are big, and you can target through the sides of them, maybe the solid block inside them needs to be made a bit bigger. (Have a look in E12 at the big tree's near the op)