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View Full Version : Combat Idea!


Zheo
04-02-07, 21:01
Right now NC pvp is a sword fight! Seriously it is, two character circling each other in duels spinning around and around, running like headless chicken.

I don't know if anyone's tried to aim while running about but you really DO tend to be very poor at hitting things!

So rather than have this "Sword Duel" "Chicken Run" style fight why don't we do the following

Aim Lock On Speed: Run: V.Slow. Walk: Slow, Still: Normal, Croutched: Faster.
Aim Lock On Size: Run: V.Big, Walk: Big, Still: Normal, Croutched: Normal.


That would make pvp alot more realsitic, and put and end possibly to clipping problems! Two Birds with one stone! Can't say if it'd make pvp more or less fun though, we'd have to see, but it certainly seems a good idea to TEST

Pantho
04-02-07, 21:47
Movability is a massive part of PVP.

The ability to aim and turn at lightning speeds. and strafe in sexy manners...

I personally suck at that, but ^^

Zheo
04-02-07, 21:52
Movability is a massive part of PVP.


Not realistic though, and we could still TRY the other way see if we like it at all
would make barrels and aoe weapons useful for pvp

silent000
04-02-07, 22:35
Moving is how i do so well in duels/ganks, im actually preety poopoo at aiming. People say that i move in a most strange way and it annoys them :(

Dribble Joy
05-02-07, 00:22
Aiming is slower when walking, still slower when running and faster when crouched, allways has been. Nerfing it further doesn't increase enjoyability or balance, people with good aim will still hit regardless of speed.

Current aiming rules are fine, if anything the 2.2 aim soeeds need an increase (even standing still recticle lock is slow).

netster
05-02-07, 08:42
anyone tried a ROG tank? =) will every int on wep, even that makes fun. its a kinda aiming alike a Disrupt0r back in nc1. but still fun!

Jason Parker
05-02-07, 10:03
Right now NC pvp is a sword fight! Seriously it is, two character circling each other in duels spinning around and around, running like headless chicken.

I don't know if anyone's tried to aim while running about but you really DO tend to be very poor at hitting things!

So rather than have this "Sword Duel" "Chicken Run" style fight why don't we do the following

Aim Lock On Speed: Run: V.Slow. Walk: Slow, Still: Normal, Croutched: Faster.
Aim Lock On Size: Run: V.Big, Walk: Big, Still: Normal, Croutched: Normal.


That would make pvp alot more realsitic, and put and end possibly to clipping problems! Two Birds with one stone! Can't say if it'd make pvp more or less fun though, we'd have to see, but it certainly seems a good idea to TEST

To be honest, when it comes to 1on1 in close quarters, you do exactly the same thing in BF or CS. But since these are only played in Teams, this 1on1 situation is rare. Take CS with no instant respawn, since there still is a goal other then killing the last member left in the opponent team, even in a 1 member left on each side situation you don't rush into close combat if you aren't sure to be the superior player.
Second point, Level Design is a huge part in these games, means the developers put lot's of effort into putting narrow hallways, Corners, Hiding Places and stuff like that into the Levels, so you can work a lot more with architacteure in tactical matters in those games.
The reason, why PvP in NC is like it is, is simply due to the fact, that even the OPs are to simple in their architecture.
Imagine the Outposts, like e.g. the Factorys would be large Complexes with several Buidlings, and more then one goal to conquer, Fighting in NC would be a lot more tactical.

Safunte
05-02-07, 13:51
no offense, but retarded idea. you'd be going from neocron to a postapocolyptic battlefield game. the pvp is what makes neocron, any massive changes would take away its originality.

awkward silence
05-02-07, 14:03
Id like this tested!

Dribble Joy
05-02-07, 14:06
no offense, but retarded idea. you'd be going from neocron to a postapocolyptic battlefield game. the pvp is what makes neocron, any massive changes would take away its originality.
Well you could argue that a more tactical aspact of fighting should or could be introduced, especially for OP fights, though the general idea proposed here would not have a good impact on the way this or the way PvP in general would opperate.

Safunte
05-02-07, 14:44
Well you could argue that a more tactical aspact of fighting should or could be introduced, especially for OP fights, though the general idea proposed here would not have a good impact on the way this or the way PvP in general would opperate.

pvp, in neocron, is very player oriented, if you had 5 experienced players against 30 people playing for their 10th time or so, the 5 would most definitely win. It is a complicated game, part of this complication, is where strategy at op wars comes in, and is very apparent when playing on a side with many experienced players.

UG's, however, kill pvp at op wars. They limit everything. Mainly because they're a seperate zone, and the synchronizing says that either everyone makes it or everyone is killed by aoe and from just standing there on a black screen. BUT when there are few numbers on the defending side, the underground is an important aspect.

PERHAPS make them part of the outposts zone, with a hatch on a slightly raised platform and a clan only access and a VERY QUICKLY opening and closing door and ladder leading to the underground.

Maybe place the underground in a way where there can be seperate enterances to it throughout the outpost, or right outside the outpost walls depending on the op and the underground placement. This would add a certain amount of strategy, sure it wouldnt be an easy copy past placement like the current UGs... but it would certainly help.
Oh, and i'd propose that the clan access pads for opening the doors work both ways, so enemies cant come in and allow clanmates in, they go in and their way out is the gr, or death, or reset position.

having the doors have a hack access too would be nice, only if it was extremely difficult... like, slightly harder than a 100 sl belt.