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View Full Version : Evo 2.2 retail concern!


DIS
05-02-07, 19:43
Basically I've noticed something that concerns me in Evo 2.2, one of my friends hc tanks now has a melee chip instead of the herc, the same thing was said about a apu who had the ppu chip in his head (or vice versa), I think a lot of players will be annoyed that they have a HC tank with a melee MC5 chip and will have to struggle through MC5 again, its as if they have introduced two new MC5 chips but made the Herc into the melee version and made a new ID for the Heavy chip?
It might be worth introducing a NPC which will convert the melee MC5 chip into a HC chip, make a small simple quest for a month when 2.2 hits retail so everyone can get their setup back and enjoy the pvp, that way a lot of the old vets feel at home again and make it a one time quest only so it cannot be exploited.

Dribble Joy
05-02-07, 19:48
This has come up before numerous times. Unless KK bring in some form of swap system, they are going to have some very annoyed people around (or not around as the case may be).

DIS
05-02-07, 19:50
Wasnt sure if anyone else had posted as I dont visit the forums too often, an NPC one time quest would be a simple solution and I think they have implemented something similar in the past.

gamefreak
05-02-07, 21:23
Well i m looking forward to a buggy, easy to exploit exchange system

Dribble Joy
05-02-07, 21:36
The likely hood is that either we will have to do similar to the hair bug (call a GM) or there will be some form of NPC. It could be scripted so that not just any mc5 is swapped for one you want. Say a HC/MC one for a herc, PC/RC for an SA etc. Max of 3 swaps per char?

Brammers
05-02-07, 23:21
There are other chips like this - like the PSI core becomes the Crahn Combat Core, which only gives APU bonus's. You need to get a new Crahn Support Core if you are PPU. (May be wrong on the names of the chips, but in 2.2 there is a APU PSI core and a PPU PSI Core.)

Also the MC5 SA turns into the Rifle version of the MC5 chip.

unreal
06-02-07, 00:05
This has come up before numerous times. Unless KK bring in some form of swap system, they are going to have some very annoyed people around (or not around as the case may be).Aye. As soon as that patch was released and I saw those couple of changes I suggested in one of the threads about having NPC's there to do that bit of item swapping. Apart from not borking our characters setups it would help circulate those other implants into the economy (plus it helps free the load that will most certainly be created on the mc5 area - lots of griefing there I would think because people won't want to wait until someone else has finished).

I'm not too sure about making the scripts usable only once per character initially, as many people will have more than one implant that will need swapping, especially if that person is a tradeskiller. Sure, on Terra there are four character slots, but on Mars and other servers, there are less, which creates a slight problem. As I just mentioned, it would help those new items get into circulation a bit more, which is a good thing for everyone.

Nonetheless, whether having one-use or several, writing an NPC script to do that is very simple (not to mention takes just minutes to do) and merely involves a bit of TAKEITEM() and GIVEITEM() here and there. I would hope if NPC's are decided to be the best option to do this that they'll be available at the time 2.2 goes retail and not sometime afterwards which is what usually happens.

I've been wondering though whether or not there's been some thought into the whole tech part situation. These three new rare implants alone means an extra 18 tech parts to collect if that's how they're going to be obtained, without even thinking about the new rare weapons techs. Quite a lot of extra grinding that won't really be doing the leftover community much good.

I haven't paid too much attention to the balancing section lately due to the amount of barf, but does anyone know if this tech part issue has been brought up yet? (For all I know I've probably asked about it last year).

I thought recycling might be one way of going about converting one to the other (perhaps only if they're of 120/120 condition), so that you could leave the rare implant part pool as it is. But, not knowing how recycling works 100% behind the scenes, there might be a problem (or should I say exploit?) with that in regards to item condition. For example, someone might be able to convert a badly conditioned Special Forces to an artifact conditioned SWAT Processor, etc?

Dribble Joy
06-02-07, 01:50
For example, someone might be able to convert a badly conditioned Special Forces to an artifact conditioned SWAT Processor, etc?
One of my concerns, but regardless of what swap system you use, I doubt you will be able to get around it, plus it's not exactly a huge problem, and probably an easy price to pay for the hassle.

unreal
06-02-07, 02:04
It can be done regardless with a bit of dabbling here and there, it just depends on whether or not they want to do it - but with the current record of their tweaking I'm sure they'll cause more problems in the process. [removed (I wrote about a few technical things that would definitely get edited for being inappropriate, so better to remove it myself)]

Faid
06-02-07, 02:16
This is a huge concern for me as I hold all of the MC5 chips for my clan. I really dont want the 5 SA's I have in a cab and the 5 SA's I have in my pistol chars heads to turn into Rifle chips. The same goes for all the Hercs turning into Melee chips. An official response to this from KK would be great.

Doc Holliday
06-02-07, 05:23
i think the obvious way would be to go via the gm route. that said there could be a lot of peeps wanting swaps of chips quite quick which could become very hard. if they send tickets in even then it could get to be a 'mare. glad im not a gm in times like these :)

Zerion
06-02-07, 05:38
If KK set up a few times with dedicated GM's to deal with it "IE, for the next 10 hours a GM will be at Tech Haven sector 1, <insert location here>. If you need to swap out your MC5 chip, please come here during this time or send a ticket". Seems reasonable if they did the blocked time on a few instances + making it ticketable.

DIS
06-02-07, 10:49
Well some good ideas I just hope KK take them onboard or they are going to have some very unhappy customers in the early stages of 2.2 :(

Riddle
06-02-07, 14:01
Haven't you all heard?

Due to the major database changes brought on by the evolution to 2.2 the current data cannot be reliably transferred to the new server format.
Hence:-

- you may select 2 chars to transfer to the new 2.2 Server
- No cash transfer, you will receive 1k per level to a max of 60k per char.
- No keys for apartments or vechs will be transferred.
- No GOGO items will be transferred
- No Epics will be transferred
- The contents of your quickbelt will be transferred as at snapshot date as long as the following criteria are met :- Weapons ONLY
- Due to the nature of the changes to both armour and implants these will be non-transferrable.

We look forward to seeing you all in Evo2.2!!

EDIT[THIS IS A JOKE, K.]

silent000
06-02-07, 14:04
Haven't you all heard?

Due to the major database changes brought on by the evolution to 2.2 the current data cannot be reliably transferred to the new server format.
Hence:-

- you may select 2 chars to transfer to the new 2.2 Server
- No cash transfer, you will receive 1k per level to a max of 60k per char.
- No keys for apartments or vechs will be transferred.
- No GOGO items will be transferred
- No Epics will be transferred
- The contents of your quickbelt will be transferred as at snapshot date as long as the following criteria are met :- Weapons ONLY
- Due to the nature of the changes to both armour and implants these will be non-transferrable.

We look forward to seeing you all in Evo2.2!!

Link Plix

Riddle
06-02-07, 14:19
Comment edited to reflect the essence of my statement.


i.e. J/k

unreal
06-02-07, 14:46
i think the obvious way would be to go via the gm route. that said there could be a lot of peeps wanting swaps of chips quite quick which could become very hard. if they send tickets in even then it could get to be a 'mare. glad im not a gm in times like these :)It seems pointless to do things manually when it can be done automatically with a simple bit of code. Something I forgot to mention in my other post is that there needs to be thought not just about the current players when everything goes retail, but for players returning later on as well.

It's silly to resort to hassling GM's over something that as mentioned, can be done automatically, with zero human effort. There's also the problem being that most of the GM's are trainees and either have no powers or can't use them, meaning only a select few people are actually able to help. I wouldn't be surprised if the "hassling GM's" thing will be used as an excuse to not bother with proper events again this year.

Faid
06-02-07, 16:44
Haven't you all heard?

Due to the major database changes brought on by the evolution to 2.2 the current data cannot be reliably transferred to the new server format.
Hence:-

- you may select 2 chars to transfer to the new 2.2 Server
- No cash transfer, you will receive 1k per level to a max of 60k per char.
- No keys for apartments or vechs will be transferred.
- No GOGO items will be transferred
- No Epics will be transferred
- The contents of your quickbelt will be transferred as at snapshot date as long as the following criteria are met :- Weapons ONLY
- Due to the nature of the changes to both armour and implants these will be non-transferrable.

We look forward to seeing you all in Evo2.2!!

EDIT[THIS IS A JOKE, K.]
lol you forgot to ad that KK will be charging us an upgrade fee for Evo 2.2 as well, and they wont be implementing Player shops or item tracking either :p

DIS
06-02-07, 16:56
LOL, please keep this topic serious you hippies as its a serious issue tbh :p

Jason Parker
10-02-07, 08:36
I'd like to see, that with the massive changes to the Implants, every capped Char (skillcapped, not necessarely (damn I'm german i don't know how to spell that word lol) WoC) is provided with a full set of MC 5,HN and LvL 3 Imps regarding his class and it's main Combat Skill.
Arguments for that:
As 2.2 is aiming at rebalancing PvP, a lot of people would be very anoyed if they need to farm at MC 5 for a week before they actualy can try the changes.
The Imps not needed for your specific Setup could be given to non capped Clanmates, or could go into the PvP Trade Market.

Arguments against:
pissed of non capped and near capped runners. But who gives a f*** tbh :p