PDA

View Full Version : Heal Injectors


Safunte
09-02-07, 00:06
The heal injector is what? tl 10 and requires 10 con and 40 health? this is low. very low.

We need a heal injector tree, to make different setups of spies, pes, monks, and especially tanks have the options.

if a pe using psi decides he wants to be hc or mc and potentially have more con, he should be able ot use better injector nanites than the psi heal. etc etc.

netster
09-02-07, 07:09
dont think mc/hc pe's get greater con. they still only base on str imps.

Lifewaster
09-02-07, 08:39
A higher nanite heal would be nice , but its awkward to see how it could be introduced without making PPU-foreign heals redundent.

Currently nanite is 7/tick on a spy, jones heal is 8/tick. Foreign holy heal is 30/tick.

Adding a 30/tick high tl nanite would mean tanks just get foreign shields then can self-ppu themselves for 3 minutes.

A 15/tick nanite might be ok though...

SnowCrash
09-02-07, 12:04
As John Doe has mentioned in the german nanite discussion thread, the regeneration tool is meant to be the replacement for the t3/10 heals which the Tank can not use anymore due to the loss of the psi skills. He has also said that we will evaluate if additional versions of these regeneration tools will be available in the future.

J J
09-02-07, 13:57
Would be nice to see a better heal option for spies, I've gone with all points in resist psi to check out if a totally PPU independant setup is viable in PvP, this obviously negates the use of foreign holy heals and leaves the spy with just the basic tank level heal and medpacks. Would be nice to have the spy being capable of total independance and useful for infiltration and sniping away from the main team, but still able to realistically heal at a decent rate. Would maybe introduce or encourage a different style of play and would lessen everyones dependancy on PPUs in fights.

Safunte
10-02-07, 05:44
As John Doe has mentioned in the german nanite discussion thread, the regeneration tool is meant to be the replacement for the t3/10 heals which the Tank can not use anymore due to the loss of the psi skills. He has also said that we will evaluate if additional versions of these regeneration tools will be available in the future.

Good thing it was originally SUPPOSED TO BE a one hit special medkit type thing that gave health as a chunk not as a regeneration, with a cooldown period.

so dont tell me what its meant to be,

i've been watching the lies(balance forums).

Kierz
10-02-07, 11:14
Good thing it was originally SUPPOSED TO BE a one hit special medkit type thing that gave health as a chunk not as a regeneration, with a cooldown period.

so dont tell me what its meant to be,

i've been watching the lies(balance forums).
/signed this whole lies(balance forums) has been pure bs, i don't see any balancing just a shit game (sorry)

i was kinda looking forward to quake style health packs =[

Safunte
01-03-07, 06:18
BUMP


this was an ignored topic,

the fact that injectors were supposed to be instant chunk heals, not regeneration.

jini
01-03-07, 07:20
I have said elsewhere that current heals need a rework. The Jones heal/ nanites tool heal real slow compared to hp near to 1000. As life says, 7 and 8 per tick is less than current healing power of 2.1 Jones heal (@10) and needs less than half total hp to heal. Heals are therefore, not efficient anymore.

Apocalypsox
01-03-07, 07:30
As John Doe has mentioned in the german nanite discussion thread, the regeneration tool is meant to be the replacement for the t3/10 heals which the Tank can not use anymore due to the loss of the psi skills. He has also said that we will evaluate if additional versions of these regeneration tools will be available in the future.

My 2 bits here...

Tanks may have completely lost their Psi, but some spies dont want to deal with no psi shit, so 100% psi resist just makes sense. Tell those dirty monks to shove it. And considering all the high level buffs that exist (I still need to do some testing on the correlation and inter-activity of psi effects and nanites) We cant heal ourselves any faster than 7/tick or a medkit. Needless to say, with the HP cap removal, this aint jack shit. my spy has 750 or so health. A nonexistent dent is made on my health when i shoot up the heals. Needless to say it aint fun when your shooting someone and they proceed to shoot back.

Fega
01-03-07, 08:40
I try'd shooting someone on TS earlier and they kept getting healed at atleast 250/tick.

I have no idea why.... just stating that they were

netster
01-03-07, 10:22
i was reading somewhere:
TL10 heal 7.5 a tick, nanites do 8.5 a tick ....
i dont get why about complaining about that. its cool, leave as done, maybe another tool for a spy and pe, but basically the tool is great for tanks.