Safunte
10-02-07, 05:55
3) Keep the Resist Psi skill. Increasing Resist Psi would not only reduce the damage taken by Psi modules, but would also weaken the effect of beneficial Psi modules likes heals or boosters. Players would have to choose between increasing their solo survival potential (less damage taken, but weak Psi support) or a more team-oriented path (normal damage taken, but also normal psi support). Again, the tank would have the possibility to make his choice through armor and/or implants.
Resist psi on tanks... one of many occasions where psr through armor or various implants was suggested as an alternative to up to 10 psi levels worth of psr, thats 50 psr (well really 47 but thats neither here nor there).
So far,
I see headbones.
thats it.
yay for ~10 psr.
wheres my other possible 40 in armor or other implants? nowhere. and dont say the psi implants that add to it, because you're just retarded if you even consider that.
Way to intorduce another damage type and make it nearly impossible for a class to defend against it as well as other classes.
Resist psi on tanks... one of many occasions where psr through armor or various implants was suggested as an alternative to up to 10 psi levels worth of psr, thats 50 psr (well really 47 but thats neither here nor there).
So far,
I see headbones.
thats it.
yay for ~10 psr.
wheres my other possible 40 in armor or other implants? nowhere. and dont say the psi implants that add to it, because you're just retarded if you even consider that.
Way to intorduce another damage type and make it nearly impossible for a class to defend against it as well as other classes.