View Full Version : Bring us: zoning mobs?
hmmm since we are now in a state of ... zoning works, heal works after zoning,no more zonecrashing nearby.
how about mobs following you, even zoning with you.
(+)this prevents maybe the more mobs falling down in several zones :p
(+)this prevents the mobs not lootable/running away behind the zoneline :p
CritiNator
12-02-07, 14:37
What happens when mob syncs out or crash while syncronizing :D ?
Like it, but I can see peeps dragging lots of mobs across the map.
Would be amusing to see Grim Percys outside MB Bunker. :D
ashley watts
12-02-07, 15:48
Lead Warbots in MB Gr ftw ! ;)
Nooooooo don't break the game
YARRRR that would be fun. Like in good old times ... pulling a horde Yreps into ceres mine.
I would gather a heard of bugbots from the DOY tunnels in the clan appartment muhahhaha
YARRRR that would be fun. Like in good old times ... pulling a horde Yreps into ceres mine.
So true so true.. You would never expect them in the hacking room/basement when you zerg there with no buffs.. :lol: PEW PEW
lol yeah, i remember a 4,5 hours fight at ceres mine(when impdrop was turned off) and i had stacking dogtags O_O ... anyways ... that fight someone pulled 5 Yreps into the op, while we were hacking. this sounds gross, but it was awefull tactics and so much fun!
and tbh, i pulled in 6 grimchasers one time, when we were attacking cycrow back to us. enemies zoned up and i could hear em screaming "FFFS!" ;D
Something that might be alot easier to implement and would bring a fresh addition to the game would be making all the monsters move faster. Or just make dangerous and very fast new monsters that use melee attacks. Imagine a monk reaching towards his/her's hovertech just to be spared from a lethal piercing swing, ahh!
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