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awkward silence
24-02-07, 14:26
Beef it up to 5+

All I have to say really.

awkward silence
05-03-07, 13:23
Im serious! Melee/HC PE's need some str and a marine gives less than a physics1 !

Increase it to the same levels as old SF/psi core and so on. You might also consider lowering its tl a few strs down.

Toxen
05-03-07, 20:13
Gotta agree with this had to nerf my HC tank setups when converting to 2.2 one of the biggest problems was the ammount of str provided by the chips, I could no longer mount pa3 until i swapped out a chip for a physics 3 which kinda nerfed other aspects of my setup.

Zheo
07-03-07, 08:30
I use a herc and a balastic because the other choices are CRAP!? Marine gives crap strength and almost useless bonuses (compaired with herc), physics gives just strength. Would be nice to have a half decent strength implant other than the MC5's. I'd be happy with:

+5 strength
+10 transport
+10 health
+5 HC/MC
-5/10 (In whatever except movement)

Something like the above would be nice! Just so I don't need a herc ya know! It's really draining on the clan mc5 pool when tanks want 2xMC chips for one character!

Lifewaster
07-03-07, 08:51
One thing going for the 2.2 marines vs physics 3 atm is the resist pierce ... very few imps with that atm.

Nullvoid
07-03-07, 21:25
I actually found myself using the hercules since it is basically better than the marine in every way.

So that makes for mc5 ballistic + mc5 herc + ppr + ff resist chip(used in preference to the others because it gives fire+poison+pierce) as my opinion of a decent brain imp selection.

It's not a very realistic setup for me however since I'm unlikely to get my hands on 2 mc5 chips in retail (my tank is using a moveon+marine which will be awesome once 2.2 hits :lol: ).