View Full Version : The main changes of PVE in 2.2
We all know there are many changes that have been made to 2.2 and this is just a short summary of how PVE has been changed:
-Runners do less damage
-Mobs take less damage
-Runners take more damage
-Mobs do more damage
-Mobs yeild far smaller nc rewards
-Mobs drop far less loot
So what does this mean for you? Well if you rely on any type of gun that uses ammo then for you this means that you will actually be losing money from fighting mobs and not gaining it, for some one who uses melee combat or PSI then although this does complicate things you will still be able to get by and make at least some money.
Heres what I experienced as a CR 53 Gentank Heavy Weapons User:
I had a hard time killing any Cyclops Launchers but I did manage to kill 3, I noticed it took me about 4 clips with a Gatlin Cannon to kill just one of them the nc reward for killing them however seems to have not changed (a bug maybe) everything else though gives far less nc and in most cases they give no nc at all anyway I thought hunting Launchers took too long and was too hard. So I thought maybe I could make some money from taking Agressor Captain missions and killing them. Wrong I get no nc reward and after killing 5 of them and finishing the mission I recieved 250 exp and no credits. One thing however that remained the same throughout the fights was that mobs could take me down in around 6 shots and remember these are Agressor Captains who are supposed to be a lot weaker than me, I have to shoot an agressor captain about 20 times and they only need to shoot me 6 times to kill me I have 968 Health points and one shot would take about 250 of my hp off from a mob who isn't "my own size". So I think well then maybe Im supposed to sell the mobs loot, I check and all I find is Bloody Skin...
So what are your options if you use guns?
Gun users options:
1. Make a new character who uses either melee combat or PSI.
2. Stop playing on your gun user for a while and hope that KK realises their mistakes.
3. Refuse to believe that KK will change things back, assuming they will be stubborn you cancel your subscription (if you have one).
I would advise new players to not use guns for now and make a melee combat user or PSI user while you still haven't wasted time grinding a gunner only to realise things get harder and harder as your Combat Rank increases instead of getting easier.
I would finally like to say there are a few good things about the new patch but they don't even get close to making up for the negatives because the negatives ruin one of the most important parts of the game.
So please change the PVE back to how it was, you ruined a perfectly good game infact Neocron 2 is the only MMORPG that caught my attention and I actually payed for so please change things back I am sure its very easy to change PVE back to the way it was its only a matter of changing some numbers.
Alufolie what do you mean!? :confused:
I just disagree with you and I don't want kk to change it back. :)
...Right... and whats your class, profession and Combat Rank?
HC Tank - Hunting together with one ppu and a spy friend and everything seems fine - we are making more money than wasting ammo and mobs go down quite well.
Thread moved. We'll be keeping a close eye to see if things need adjusting, and can I remind you that the purpose of the changes were to give us exactly that kind of flexibility.
N
What is your rank? I suspect this is a real issue for the low level people.
In my first post I said Im combat rank 53.
around 50, too. I think it's important to realise it's a team game. The PvE Content is much more harder now but also you now really need your teammates. It maybe feels strange to us, because we are used to the old system. But I don't think new players will dislike the new system - It's more challenging now and most players, at least I do, like challenges. However it's up to you to support the "newbies" teach them to recy. their ammo, show them good hunting spots etc. etc. :)
The games actually better for newbies than it is for old players because the mobs have been far too overpowered. Trust me theres nothing challenging about the new ones it just takes longer to kill them and wastes more ammo. This is just laziness on KK's part, they wanted to make PVE more of a challenge and interesting but because they are too lazy to improve the AI they just increase their health, resistance and damage. Well improving AI and increasing mobs health have a very different outcome now fighting just becomes very long and boring. I don't think anyone enjoys crouching and shooting at a mob for two minutes before it finally dies I mean this is a gatlin cannon we are talking about ffs! A gatlin cannon do you realise how powerful those things are? Even a musket wouldn't take two minutes to kill someone just imagine shooting at something for two minutes with a gatlin cannon at full auto... By the end you would have shot it into a thousand pieces and thats not neccasary to kill something.
If you want to know how many people hate the new changes just ask on HELP chat " Who thinks neocron was ruined by the 2.2 patch" You will then see for yourself how many people liked 2.1 better.
2.1 Was the neocron I payed for and when I heard there was a patch coming I thought wow this games amazing already the patch will make it even better... How wrong I was... Im not prepared to pay monthly for 2.2 the 30 day trial was a stupid idea! Can you imagine playing the new neocron for 30 days and still want to buy the game by the end of it? An hour was boring enough for me to make up my mind. I will hope that neocron is fixed apart from that if nothing happens I guess its goodbye and trust me many others will leave not just me.
try another weapon, speedy really sucks now.
and you're right about making pvm harder (by progging a better ai) or just making it tedious (by just upping mob health and dmg).
atm it's almost impossible to make a decent amount of cash by hunting, so redo the mobs health at least. if the pvm ppl want a real challenge they can just say where they are on trade and in a matter of minutes a lot of high lvl bossmobs will spawn (and eventually gank em) :p
With my 11/29 PE I considered myself a newbie :rolleyes:
Now in 2.2 my rank hat jumped to 40/29, I do about 1/3 damage per hit, and while I could kill Big Poisonous Spider with my B1 Rifle in 2.1, I have absolutely no chance whatsoever in 2.2.
Anything I can kill gives me no nc reward, and also no XP i suspect. Basically, this character is completely unusable, there is absolutely no way of leveling this char in PVE :mad:
I noticed that when I started a new character, using the shitty Lazar rifle that noobs get I was something like 11/2 straight off the bat. Possibly something screwy with the low end combat rank calculations?
Last night, I was leveling my H-C tank on Aggressor Captains and Launchers.
The first thing I noticed is that the Aggressor was actually more dangerous to me. They do more damage and quicker, and can quickly chew up a new character and spit it back out.
Originally, in 2.1 my Tanks gat did 4 bursts of 50 damage to the Agressor Cpt. It now does about 6 shots in the same time as the 4 shot burst, but at only 7-10 damage per hit, meaning I'm doing less then 1/2 my original damage. This is irritating when you're fighting an Aggressor, but when you have to quite literally burn nearly 1,000 rounds to take down a SINGLE launcher, this is quite ridiculous.
Luckily, I do clone my own ammo, so it's more of an inconvienience for me rather then anything else, but if I couldn't recycle, I'd simply be losing too much money to continue trying to hunt. I have already ran out of bullets when hunting Agressors, after buying 500 rounds and only killing 3 of them (where-as in 2.1, a single clip was more then enough to kill an Aggressor Cpt).
I've also noticed some inconsistancies with the damage output. Last night, a Launcher did about 30 damage with its missile attack. This happened a couple of times. Suddenly, it was doing hundreds. Is this lag, and the damage was catching up? I don't think it was hit-zone since I have quite equal armour on all locations.
So, basically, right now - it's not particularly worth hunting unless you have a LOT of patience, recycling or you just simply use melιe.
Gulinborsti
13-03-07, 09:26
I think it's important to realise it's a team game.
bs, this should only be true for end-game content or really high-value item grinding like WOC stuff and epic quests. I don't see the point why hunting/soloing fire mobs or WBs should be a team only thing...
If hunting becomes a team-only thing, I am out of here. I'll have to check this out once I get my new char going post-patch. It is OK to force teaming when taking OPs but if I can't drop in and just play a quick solo mission or a safari for stress-relieving fun, this game is not for me.
Reading these forums, I can only hope all the criticism about PVE changes and profitability is just your usual forum static. Because if it is not, they just broke the game.
I for one dont really mind the lower NC reward for killing mobs, now you just have to pick up the loot and actually work for your money which I think is fine.
The combat rank however is a bit screwy to me and have heard a lot of wierd things (Like the B1 rifle giving 40 Combat Rank)
Mobs can still be soloed, just not to the same extent (Like walking up to a warbot and just shoot will most likely get you **********) but by using cover and tactics it aint that hard.
yes, PvE is harder and yeilds less cash than before, but if they could do something about the combat rank i think it would work out nicely.
But you have to admit, getting 150k+ for using a Rhino for an hour +50-100k for trash/armor parts was a bit too much (Yeah, we didnt complain then but all it did was raise the prices of other items)
So generally i like Evo 2.2, just need a lookie at the combat ranks and of course the bugs.
- Napalm
6stringsamurai
13-03-07, 11:33
:mad: The mobs are way way to strong im a capped pe and mobs that are 1/2 my level are a joke part of the reason I liked neocron is that you can solo most of the content now i can barely take on a wb and if one happens to spawn behid me im toast, this game is getting less and less fun.
The most important thing about a game is that it has to be fun, I wouldn't mind lower nc rewards either if the mobs were the same strength as before. They haven't made the game harder they just made it take a lot longer to kill something so it just becomes really boring. I mean it takes about 5 clips to kill a cyclops launcher thats 480 rounds!! 480 gatlin gun rounds to kill a cyclops launcher... Even a tank wouldn't take that many shots from a gatlin cannon anyway as I was saying the most important thing is that the game is fun. Fighting used to be great it was fast paced people were always training in teams anyway.
We couldn't run up to a warbot and kill it before anyway as I said the only difference is mobs take loads more damage and we take loads less damage.
To kill a cyclops launcer I would crouch down far away from it and keep shooting fully automatic at it with a gatlin cannon while it just keeps floating towards me as if im tossing water baloons at it after reloading 5 times and having to run to a safer place countless times the lancher finally dies and I get 1051 nc this might seem like a reasonable reward but they aren't the main thing Im complaining about. The main problem is how boring fighting has become I can honestly get the same amount of fun from the new PVE as I would when playing some point and click mmo.
That is a very good point. Prolonging combat is not only boring but also removes the very point of the FPS-style interface.
I would happen to agree with what most I have seen are saying...
PVE is becomming tedious with the changes in 2.2.
Unfortunately, there is a fine line between Challenging and Tedious and I feel that this line was crossed by a fair amount into the tedious region.
Mobs do a bit too much damage.
Mobs have a "bit" too much health (understatement)
Challenging is fun, tedious isn't.
Rogue Arson
13-03-07, 13:41
A quick question to KK about PVE. What is the goal of the PVE changes as it relates to game play?
This isn't a criticism, it's an honest question. If the goal was to make PVE eat more time and ammo, then the resists and health of mobs are on par, but the damage they deal in this time seems about 25%-30% too high.
If the goal was to make it more difficult in general, the damage they deal is fine, but their health/resists may be too high.
As it is now, they seem to deal too much damage and live too damn long on the whole. Especially when you factor in the increased resources (more ammo for tougher mobs, nanites, more repairs per kill), the cash reward for hunting is substantially too low. Breaking even can be tough in general now.
To be fair, I've only really tried hunting with a rc spy from long range, for any length of time so far when I made these observations, but it seems to be the concensus that PVE needs to be adjusted for both the loot and the leveling time.
Lets just hope the PVE is changed before a load of people leave the game and we find ourselves with less population than in 2.1. :/
Archtemplar
13-03-07, 18:06
Ok, my str and con capped tank, wearing camo PA, ppr, minippr, filter heat 2, with base 15 poison resist gets absolutly DESTROYED in the swamp caves. How am i supposed to get the 10 more (what i thought would be a breeze) levels to cap again? Noone likes to team level unless there is a huge ensentive (like money, xp, or items), cuz lets face it, not everyone has the patience to be a ppu who sits and constantly heals my tank in the swamp caves for hours. And I definitally dont have the patience to try and convince one to help me. As for my tank being 'not properly setup' for the swamp caves - its a leveling area, not a get specialized to hunt there area.
Who honestly thinks the extra rare drops justifies getting crap xp and crap money? Dont forget the little money you get has to be split amongst the teams you'll have to be forming in order to kill the damn mobs. And dont forget that the extra rare parts, that you traded the xp and money for, will ALSO be shared amongst your teammates.
I think the cons outweigh the pro, I hope for a fix soon, so i can actually level my characters and play again. :o
HC Tank - Hunting together with one ppu and a spy friend and everything seems fine - we are making more money than wasting ammo and mobs go down quite well. Have u ever tought maby players want to level by their own? Or dont have anyone to play with? So if they dont, they always have to search for someone to play with and that takes time sometimes.
Fucking shit, this is fucked up, takes ages to level :O IMO thats not what THIS game is all about, not saying u have to cap on 3 days, but still faster so you wont get tierd at the first level...
I used to be able to play this game for hours without getting bored, now I get bored in 10 minutes and by the way I haven't died a single time since the patch just to point out combat isn't harder it just gives out less cash and takes a lot more ammo and time. The result being the game no longer feels like an fps but more like a boring point and click game.
I have a noob hacker with a new rank of 13/6 (go figure). Armed with a weapon program one level above the starter I ventured into the Infected Storage 1, my primary source of income and experience before the update. With hacking of 70 and TC of 50, I do 24 points of damage to the mobs. They do roughly 90 points of damage with each shot fired at me and seem to have extended range. My 328 hit points are gone in a flash and 10 seconds later I am dead, despite frantic retreating and use of a healing program. Single one of them would have done it but the aggression radius seems to have increased two. I have half of the programs coming my way. My chosen profession is now impossible.
In another experiment, I have a crafted pistol and with pistol/WPL of 40/30 set out to kill mobs in sidestreet level 1. I only find 1/1 mobs, which was good after the shock of getting blasted out of my boots by the weakest mob type in HackNet. Weapon stats say I have a range of 102. Practical experience shows I have a range of 1, or 2 if I crouch. There are these small side rooms. I can't hit anything in them if I don't physically corner them. Either pistol combat has been redesigned to be melee with ammo, or the designers are tripping.
Being in the games industry myself, I think that the entire design principle behind the PVE changes is flawed to the core. This is an FPS, boys and girls at KK. Even if you had got the balance right (which you don't), prolonging combat would only negate the whole point of having an action-FPS interface. If you are really going to do that, please give me a scripted combat system. That way I can at least visit the fridge while the combat plays itself out. Taking a full glass of cola back to the table without spilling can be the "action" part.
Unfortunately, Neocron is/was my favorite MMO of all time. When I reactivated my account in 2.1, I did not bother with the trial periods and booked it for a longer period, so I won't be closing the account anytime soon. However, I am going to give this game a rest for now. If things change for the better, I am sure the forums will know. :rolleyes:
Thats good we don't need anymore people leaving, Im also giving the game a chance its only been patched a few days ago hopefully the PVE will be fixed swiftly and doesn't require people like me to make petitions with 1000 signatures.
I'm up for the challenge.
Pussies.
Lifewaster
14-03-07, 15:11
In another experiment, I have a crafted pistol and with pistol/WPL of 40/30 set out to kill mobs in sidestreet level 1. I only find 1/1 mobs, which was good after the shock of getting blasted out of my boots by the weakest mob type in HackNet. Weapon stats say I have a range of 102. Practical experience shows I have a range of 1, or 2 if I crouch. There are these small side rooms. I can't hit anything in them if I don't physically corner them. Either pistol combat has been redesigned to be melee with ammo, or the designers are tripping.
Try using a rifle setup for now ,(at least untill short range PvE gets improved) ppl are reporting much more success with those in PvE atm.
Try using a rifle setup for now ,(at least untill short range PvE gets improved) ppl are reporting much more success with those in PvE atm.
Not much consolation if the HackNet is not fixed. But thanks for the info.
I'm up for the challenge.
Pussies.
Good for you
-Paying customers
Hmmm....Reakktor said it's easy to change what affects Mobs so PVE in general. I hope they will take good and fast decisions.
I'm up for the challenge.
Pussies.
If you find PVE challenging then you really need to learn how to play, you call shooting a mob 480 times while it just floats around in circles or stands still challenging? Meh the only challenging part is not getting bored and quitting the game and thats not what games are about.
maybe you need to go somewhere harder then hat... because pve in this game can be challenging, even moreso when they take longer to die.
atm pve isn't challenging, it's boring and tiresome. a good ai would make it challenging, just upping health and damage doesn't. when a team of 2 players needs to clear the chaos cave at crp once (which now takes ages to do), only to be able to pay the gr to it and back i think something is flawed.
What i would really like to see is a change of the recycle skill.
Seeing that you get a lot less money now, the sale of recycled ammo might actually turn recycle into a working tradeskill.
But then this would mean a higher skill should yield more ammo for the same amount of junk than a low skill. This way there was actually a sense in speccing recycle other than to merge weaponparts.
This should cover the problem with the decreased money from mobs.
How about doing the simplest most obvious solution thats foolproof and making PVE back to how it was in 2.1?
You can keep your new armor for mobs feature but it needs tweaking, with full armor a cyclops would take 11 dmg from my gatlin cannon, with no armor it takes 17 damage, just keep armor but greatly reduce mobs health, damage, and resistence. Im sure you already know whats wrong with the combat ranks.
I fell asleep from the boredom when trying to kill a launcher cyclops.
Subscription cancelled.
I may reconsider if the game becomes enjoyable again.
Perhaps instead of cancelling you might have considered changing the type of mob you are trying to tackle, in light of the whole swathe of changes to the game.
Just by way of example. Before 2.2 my monk (*/45 or so) had been soloing the chaos cave at crp with not too much trouble, now he is struggling to stay alive just fighting lowly rank 45 & 50 scorps in el-farid :)
I could get all pissy and complain about the fact that he can't deal with mobs that used to be ridiculously easy, but I think the new difficulty is closer to how things should be than the old one was. My main beef is with the pitiful rewards with respect to how long killing each mob takes, but hopefully the combat rank fixes in patch 160 will deal with that.
I guess nobody else adventures in the hacknet but me but here are some post-fix observations: I like the balance now, even though I am not convinced on the merits of longer battles.
However, it seems that something is bugged with the HCK points. I usually start with the full amount and neither the weapon nor defense programs seem to cost any. Maybe I should not complain because this makes things easier my way but it just does not feel right.
Next, if they would only fix the pistol accuracy, I might do something other than HackNet for a change.
Preacher230
16-03-07, 12:41
I left neocron 1 around 2 - 3 years ago. I first started playing in december 2002 and bought neocron 2 but only played for an hour or so and uninstalled. After playing probably every MMO out there and finding nothing that matched it I heard about the free thirty days, thought I'd give it a whirl and found myself enjoying the game again at the early levels....... Then I decided to get my old Pluto Character transferred over ( which meant I had to pay for 30 days btw :S ).
Now I gave all my rare weapons, Moveon, PPR, SF and pretty much everything of value I had to friends when I left and found myself in DOY without anything close to a decent weapon for my level. So I bought with my last bit of cash the highest lvl lotech pistol I could find in DOY a TL 35 or so gatlin pistol figuring I would have a stupidly low CR with a shop bought weapon and maybe start making a little bit of cash to get myself something useful...... My CR when I equip this bad quality pistol? 65/60!! I could only just get that rank with a rare weapon back in the day, this leaves me completely gobsmacked and I'm too amazed by the damage a 30/30 mob does to my nearcapped PE to really want to go up against the mobs that I used to hunt solo when I last played and really enjoyed the game.
I really cant see me hanging around as long as I did in neocron 1 if these issues arent addressed by KK.
IMO increase loot, and cash from killing mobs and I'm happy also balance any mobs that seem unbalance say perhaps aggressers? The Mutant flamers used to be really troublesum with the lack of fire resist for low level players too but I think that's changed with the new armour system.
When you are a higher rank it is a lot harder to level imo. So far i have not found anywhere that you can solo. Because the heal is so dman slow you dont have a chance against poisen. Even when you have a team caving it is still not exactly a walk in the park which is good, but mobs do waaay too much damage. I thought "O, i know where i can level, Jankins!" but no! by the time i zoned down i was on half health and didn't have a chance of out healing the damage even though there was only one mob.
The only things i woul change with the new pve system is mobs do less damage and give more money. Also the heal should probably go back to how it was.
landofcake
16-03-07, 21:17
After logging in with my 30 days to free to find that it was incredibly difficult to use my Healing Light on my PE anymore, i figured that i'd need to go out killing warbots to get enough rareparts to trade for a Ray of God, or something similar.
So, off i went, and found a warbot out near Emmerson.
Several clips from my Tsunami Assault Rifle later (somewhere in the region of 15), i'm very bored ... and wandered over to hack open the warbot.
At this point i'm attacked by a Small Spiderbot, and find myself being quite literally unable to kill it, and having to run away with 40 health.
What on earth is going on ? I can understand wanting to try and make PvE a bit more fun and interesting, but actually killing things is now either incredibly difficult, or ridiculously time consuming.
This is very boring, and really takes away a large part of the game i used to enjoy (heading out to kill a few warbots etc in my spare time).
This truly is a game breaker for me, i like to PvP, so having this dreadful situation in PvE leads to me simply not wanting to (or able to) level characters or get money/rare parts for the items needed for PvP.
Totally game breaking in my opinion.
Ooookay... the low-level HackNet mobs seem to be only reasonable thing to hunt anymore and that is only because HackNet weapons don't use ammo. I would not want to be a noob trying this game for the very first time. And whoever came up with the execution of different damage type resists for mobs should get his head checked: yes, they do it in EVE but at least you can check the default ship stats to see what the different resistances are at default levels.
More importantly, how many guns do you think we have? With the reduced rewards, we can barely afford one gun that is anywhere close to our level. Now we need to have 5 of those, each modded for different damage type (you don't seriously expect everyone to run around with 4-slot weapons and a separate ammo load for each, do you?) and stored in the goguardian.
"Coming up against mob A... okay, running back to GoGu to get weapon C... oops, surprise attack by mob D... where the heck is my gun A... oh s**t, I've got only 100 clips of ammo for guns E, T and U... no wonder I can't run any faster..."
Not really but you get the idea.
And let's not even get into the incredibly faulty logic of having longer combats by increasing mob hit points. Considering that PVE and mission PVE are the primary sources of income in this game, I think it all boils down to what is known in the industry as a "game killer". Obviously all of this can be tweaked to hell and back with patches but I am really wondering what was the (un)reasoning behind these changes in the first place.
Signed, Burgeri
- a colleague to the guys at KK
Yeah i think I've got to agree with Tibe now i've had a bit more experience. I zoned into two doy bots (lowish level) quick sync, took 200 damage when I zoned. then died before I could turn around and sync back. Thats kinda harsh considering I had around 190 xray resist, and about 125 energy since they DO xray damage. Damage needs to be lowered by about 30% imo or something like that.
I'm not saying you can't kill a warbot. I'm just saying when you run into two or three, you might as well scream on trade for a ppu to come rezz you because you'll be dead before you can run, and fighting will do nothing to put a dent in them.
Why did they do this anyway? The rest of the changes are quite nice.
It's not a tweak, it's a complete overhaul in PVE.
Which won't be very attracting to new players also.
General Crazy
17-03-07, 07:28
The PvE for a FPS based game is way too slow.
One of the things that made NC so attacting to continue playing for more then an few hours back in beta was the fact that you could kill things in a few seconds loot and keep going made NC a fast pace game.
Now with the way PvE is it is slow and dragging it is not quick pace like you would expect from a FPS type game.
I know I rather fight 20 times as many NPC that took 1/10th - 1/20th the time to kill but still get the same loot and exp as you would from just one current NPC because I can't stand one fight that has a feeling of dragging out time.
I know I rather fight 20 times as many NPC that took 1/10th - 1/20th the time to kill but still get the same loot and exp as you would from just one current NPC because I can't stand one fight that has a feeling of dragging out time.
That'd be awesome! I can see the technical limitations why that is unlikely to happen but stuff like that is what FPS's are all about. I think this trend of prolonging combat is fundamentally flawed.
I don't know what it will take to convince KK that PVE has been ruined. :(
The only reason I can think of for PVE being the way it is, is that KK think people will quit the game as soon as they cap a character so they want it to take as many months as possible to achieve that meaning more money for them, Im not saying thats why it happened Im just saying its the only reason I can think of.
I wouldn't mind a grind but not in the way its currently being done, I mean no one really cares about or bothers getting a capped character if the journey to that is soo boring!
I don't know why some people say that the new PVE means people have to think more about their actions because that is soo not true. For someone who uses long ranged weapons things are just as easy as they ever were the only difference now is that your more than likely to use up more money on ammo than you make from killing mobs even with missions. If you recycle well your going to use up a load of clips on one mob for them to drop one deformed tooth which you need 4 of just to make one clip. So you had to use up about 20 clips to get enough junk to make one clip.
If your a short range fighter you may as well give up on PVE because you aren't going to get very close to the mobs before they mow you down.
darkservent
22-03-07, 16:48
EXP has defo been increaseed. im using my rifle spy at grant mine, sure i die alot but in 4 hours i did 15 mill exp soloing firemobs with a redeemer (uber weapon now). the problem i have now is my buffs or heal not sticking!
switchnine
22-03-07, 22:00
Yeah PvE is a dragged out business now. I can sit there and eat a sandwich while in a firefight with a mob, finish that sandwich take cover and heal while getting a drink, come back finish the drink waiting for my heal to finish, then go back into the fight with the same mob. And then when i finally kill it I have earned just enough money for the GR back to my apt?! Ok so that is an exaggeration (slightly)... I think it's good that heal takes ages (PvP) and I think it is a good thing that the mobs that really look dangerous actually are now. But we still have the same problems as before, more so infact:
(1) Underpowered weapons. Our weapons don't do anywhere near the ammount of damaged that would seem realistic. E.g. 5 clips of a TL81 gat cannon (thats roughly 400 rounds) is needed to take down a 52/52 launcher cyclopse. Ok so the cyclopse looks the business, but c'mon? 400 bullets at TL81?!
(2) Overpowered guards & other mobs. Why does a guard who looks less dangerous than a PA'd tank have a 120/120 combat rank? If human guards have guns and armour that bring their CR to 120, players should have access to that also. We're using these rare and amazing weapons that have been lost for generations, yet some run of the mill guard has equipment that out do us by miles? and we cant even BUY that?! makes no sence...
(3) Rank based rewards. This blatently makes no sence. i assume it is an attempt to keep runners fighting the hardest mobs they can. But it is bully tactics. You should not away the rewards for high end runners killing low end mobs, you should just make the rewards for high end mobs more appealing to everyone. Lets say 10k for killing a grim, or 100nc for killing a mutant. XP and drops should also not be taken away.
I stopped playing neocron at all now and I just check every day to see if a patch has happened. I am seriously considering quitting, I am going to pay for one more month if by the end of the month nothing is done I will probably quit necron (I effectively already have I don't even play it anymore) and its such a shame because KK can fix it soo easily like they have said but instead they are focusing on getting rid of trivial bugs. We don't even know if they accept that mobs have been overpowered so for all we know its not even on their to do list. What a waste of a great game, the only one I ever made a monthly subscription with. :(
I stopped playing neocron at all now and I just check every day to see if a patch has happened. I am seriously considering quitting, I am going to pay for one more month if by the end of the month nothing is done I will probably quit necron (I effectively already have I don't even play it anymore) and its such a shame because KK can fix it soo easily like they have said but instead they are focusing on getting rid of trivial bugs. We don't even know if they accept that mobs have been overpowered so for all we know its not even on their to do list. What a waste of a great game, the only one I ever made a monthly subscription with. :(
qft............
ashley watts
29-03-07, 17:16
Mobs really need to be balanced , Or maybe make things like level 50 mobs killable o0
ashley watts
29-03-07, 17:19
Yeah PvE is a dragged out business now. I can sit there and eat a sandwich while in a firefight with a mob, finish that sandwich take cover and heal while getting a drink, come back finish the drink waiting for my heal to finish, then go back into the fight with the same mob. And then when i finally kill it I have earned just enough money for the GR back to my apt?! Ok so that is an exaggeration (slightly)... I think it's good that heal takes ages (PvP) and I think it is a good thing that the mobs that really look dangerous actually are now. But we still have the same problems as before, more so infact:
(1) Underpowered weapons. Our weapons don't do anywhere near the ammount of damaged that would seem realistic. E.g. 5 clips of a TL81 gat cannon (thats roughly 400 rounds) is needed to take down a 52/52 launcher cyclopse. Ok so the cyclopse looks the business, but c'mon? 400 bullets at TL81?!
(2) Overpowered guards & other mobs. Why does a guard who looks less dangerous than a PA'd tank have a 120/120 combat rank? If human guards have guns and armour that bring their CR to 120, players should have access to that also. We're using these rare and amazing weapons that have been lost for generations, yet some run of the mill guard has equipment that out do us by miles? and we cant even BUY that?! makes no sence...
(3) Rank based rewards. This blatently makes no sence. i assume it is an attempt to keep runners fighting the hardest mobs they can. But it is bully tactics. You should not away the rewards for high end runners killing low end mobs, you should just make the rewards for high end mobs more appealing to everyone. Lets say 10k for killing a grim, or 100nc for killing a mutant. XP and drops should also not be taken away.
/Signed for EVERYTHING in that thread, Couldent agree more with Number (2) though, honestly , Normal Gattling gun Vs a new discovery Heat compressed Rare weapon that were used by such elites Eg. First Love discription :p
Neocron will end up being the perfectly balanced game that nobody enjoys playing.
Now that KK has fixed the payment solution they must get rid of players by making the game extremely boring.
Sorry if that sounds a bit blunt, but this is what I am noticing in this forum.
i like the new pve system in evo2.2
mobs have resist and armor, which u can shoot down very easily. some mobs got 100% (!) resist against xray e.g. like Warbots.
My PE on Terra is hunting Warbots with his Phoshor Termi. and i havent got any problems right now. Its really fun and exciting. evo2.1 pve sucked a lot.
everybody who got problems with the mobs in evo2.2 has small balls and no idea how to set up his charakter and how to use his weapon.
Like I said, PVE isn't hard I win every battle..... but its boring now I shoot 5 clips at a guy before he dies.
I mean if your gonna make an mmorpg with fps style combat, then stick with it, make the combat fast paced! Not crouching down 2 miles away from a mob shooting 300 rounds at it and then running in, taking the loot and running away again. Because thats what combat is like now, stand still in one spot too far away from the mob to aggro you and then shoot about 300 bullets before it dies.
I mean if your gonna make an mmorpg with fps style combat, then stick with it, make the combat fast paced! Not crouching down 2 miles away from a mob shooting 300 rounds at it and then running in, taking the loot and running away again. Because thats what combat is like now, stand still in one spot too far away from the mob to aggro you and then shoot about 300 bullets before it dies......yup
Well, it's been a while and Im thinking of picking up Neocron again but only if PVE has been fixed. Im not going to subscribe again when I know I won't play so tell me please, has PVE been fixed?
Reaction77
24-07-08, 12:25
Adjustments have been made based on the PvE discussions with the community
-The money reward for killing Monsters/NPCs has been raised by 20%
-The health values of Monster/NPCs have been adjusted according to their class:
Level 1 - 31 -> -40 %
Level 32 63 -> -40 %
Level 64 95 -> -20 %
Level 96 128 -> -20 %
-The damage output of Monsters/NPCs has been adjusted according to their class:
Level 1 - 31 -> -33 %
Level 32 63 -> -20 %
Level 64 95 -> -20 %
Level 96 128 -> unchanged
-The Aggressor and Aggressor Captain have been rebalanced
-The attack range of Spiderbots has been reduced
-The broken DoY Assault Units have been removed from the game
As of the latest patch, mobs have less health, do less damage and have a higher reward for killing them. Nothings perfect in Neocron, but i'd say PVE is pretty fine right now.
I guess I'll give it another go, only £4 to lose.
The PVE seems to be better now, the only thing that is still a bit borked are vehicles...
I bought a str61 hc94 tc?? vhc from NEXT fsm for my hc pe and i kill mobs faster on foot than i do in the vehicle... I used to spend hours hunting in vehicles but now its just as easy not to use em again.
Give us a reason to start using them fully again, also give the private eye's a little more to play with in terms of gunning stuff :mad:
yay, this was why me and 2 of my friends left the game.. it was just to damn boring and hard.. Guess im returning to see how it is :D and might be bringing a friend aswell :p
i honestly wish they would hav just left overall pve alone. sure tweak a few things, but for the most part they made solo pve almost un -do-able. i always thought it was a bad idea to make caves unsoloable considerin how the populations were. needing a group to do caves in a game that has 10-12% at peak times is just bad business. what about the people that can only log in at off peak times cuz they hav work and families. all they see is 2% pops. how are they supposed to find a group? pve overall was fine how it was in 2.1 there was no reason to do all the stuff they did to change it
and the whole safespot elimination thing.......rediculous. how is a droner supposed to level if there is noplace to hide his meatsack?
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