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View Full Version : Weapon Behavior Influence Factors for Nanites ?


kurai
14-03-07, 05:32
As per : Weapon Discussion: Weapon Behavior Influence Factors (http://neocron.jafc.de/showthread.php?t=136817)

Had a good look around, but can find no hard figures for nanites/injectors.

kurai
14-03-07, 07:20
While I think of it .... are there any slot mods for the Injectors (apart from ammo type) ?

hatmankh
14-03-07, 12:46
I have a nanite tool and the nanite healing is way slower than medkits, so just stick to using medkits and recycling them when your almost out of them.

Sylow
14-03-07, 13:30
The real trick is: use both. :)

Gulinborsti
14-03-07, 17:09
The real trick is: use both. :)

Yup, without medikits the Regenaration Nanites are worthless. The healing process is a too slow, even in combination with medi/survival kits.

kurai
14-03-07, 18:09
Erm .... thanks for those responses. Probably. O_o

What I was really after was the proportionial effectiveness of skillpoint distribution in IMP, T-C & FCS etc.