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English Lead Moderator, Community Consultant
Join Date: March 2003
Posts: 13,893
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English Community Liaison Reakktor Media Community Team Twitter: KK_Nidhogg "Thanks for stopping by." Last edited by Thanatos : 04-05-05 at 14:47. Reason: added notes link |
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#2 | |||||
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Bitter Old Fart
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Quote:
NPCs fixed? Quote:
Not enough imo... but nm... Quote:
This doesn't fix anything really.
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Grant me this one thing Sredni Vashtar.... Give me back my Kami! Skulls - An OP fight assistance CM clan for hire. Last edited by Dribble Joy : 04-05-05 at 14:36. |
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#3 | ||
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*BURNER
Join Date: February 2003
Location: germany
Posts: 1,209
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- Improved spawn of Johnny Five and Jimmy "The Tulip" Kowalski.
- Increased mission time for "Reporting for Duty" and "Canyon Challenge" quests to 96 Neocron hours. - Fixed NEXT Information Manager dialog. - Added specific guards for each faction inside the Canyon Facility. - Increased strength of "Reza's Calling" quest NPCs. - Updated mission descriptions to include more locations. - Fixed the techlevel of the scientist and engineer mission rewards. - Fixed missing sounds for vehicles. - Added missing descriptions for high level quest medals. - Fixed missing katana animation. - Decreased damage output of newbie Katana sword. - Increased skill requirement of newbie katana (mc:45). - Increased skill requirement of newbie heal spell to (ppu:30). - Added subskill requirement to Ion Crossbow Pistol (tc:83). - Added class restrictions to newbie stealth tool (pe and spy only). New characters can now choose wether they want a PE or a Spy restricted Stealtool during the Infiltrator startermission. The current stealth tools will have the PE restriction and may be exchanged at a Gamemaster if your character is not fitting the requirement anymore (spy and pe characters only). Please submit a support ticket to request an exchange. - The newbie quad will now be moved to the ASG terminal when it has been destroyed and can be repaired like the NEXT Epic vehicle. Already broken Quad keys can be exchanged by a Gamemaster, please submit a support ticket to request an exchange. - Mr. Jones no longer spawns in CityMerc start apartments. - We are still working on the Hacknet balancing, which mostly consists of fairly tedious AI script reworks.
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#4 | ||
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Slaving over Sony Vegas
Join Date: November 2004
Location: Plaza 3
Posts: 3,818
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Nice, but still leaves some issues unresolved.
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Last edited by CMaster : 04-05-05 at 14:51. Reason: Patch notes added. |
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#5 | ||
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Banned User
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EDIT:
That's a nice fix. PE's stealth again? Okay, i'm making a new pe then. Last edited by Bugs Gunny : 04-05-05 at 15:03. |
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#6 | ||
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*BURNER
Join Date: February 2003
Location: germany
Posts: 1,209
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well bugs ... my posting is the offical patchnotes from cp.neocron.com O_O
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#7 | ||
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Monks should die
Join Date: January 2004
Location: Florida
Posts: 1,338
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Nice patch from what I can see! Will be nice to not have apu's stealthing when your about to kill them any more. Now lets hope that the PEs dont fuck things up again and stealth whore as bad as it was in NC1.
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#8 | ||
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afk
Join Date: January 2004
Location: south of the Arctic Circle
Posts: 272
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is michael for the CM epic back again?
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Registered User
Join Date: February 2005
Posts: 2,129
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i guess we will just have to bring some more multy energy/aoe weapons around with us now, they stealth u splash
glad the katana got fixed, hope the nurfing is alot
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#10 | |||
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Drinking Tea for England!
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Heh heh, I guess now would be a bad time to ask for stealth 1 back for PE's and a change to the manual then? ![]()
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#11 | ||
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I am the Law
Join Date: September 2004
Location: Plaza 1
Posts: 1,992
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This patch shouldn't be neccessary if it was thought about more before patch 131 was even added. Only good thing is that the new stealth tool is for PE's and Spies only now, which stops monks being godlike.
Does this patch fix the already borked CM quest? Not sure if the CM epic is borked as well, but I presume it's only because Marcel moved to the top end of the CM HQ near the energy spell smuggler and people (as usual) couldn't be bothered to look for themselves.
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"If you think it's simple, then you have misunderstood the problem." -Bjarne Stroustrup |
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Monks should die
Join Date: January 2004
Location: Florida
Posts: 1,338
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What are you talking about? With that freq it is just sad trying to kill stuff. |
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#13 | ||
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Live in Hope, Die in Sync
Join Date: November 2002
Location: Terra
Posts: 1,158
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Standard bug fix patch, took a week but good to see it.
PE is the main gain from that stealth change, I am glad they are at least willing to try it out. And those that say PE's will 'screw it up' by stealth whoring...well what the hell do you think Spies do at the moment?? They do the same thing only with better damage and worse healing. The only difference is you might actually see a character that is virtually non-existant in Neocron make a comeback. My only criticism is that this stealth tool is intended as a newbie levelling aid/reward, and not as a balance changer for the end-game (which is what it is). If that was the intent, why have they not just added a PE useable stealth tool to the shops?
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#14 | ||
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Drinking Tea for England!
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My thinking exactly Selendor.. seriously, it would make sense now to add a max rank limit to things that don't become redundant as you level up (so not the noob weapons, but certainly things like the noob stealth tool).. and then allow the PE's to use the Stealth tools again. That way, the tool is balanced at high end by nature of it's requirements.. all you have to look at then is the problem inherent in the tool itself.
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![]() Last edited by Siygess : 04-05-05 at 15:18. |
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#15 | ||
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Phoenix Ltd. Section 2
Join Date: February 2003
Location: At Home...
Posts: 4,045
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i gues the tool is PE / SPY because both can have the infiltrator profession.
it at least fixes tanks / hybrids stealthing around pe's having a low tl stealth with short time.. well can't really comment can i.. made my PE alot more fun to play ![]()
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