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Old 23-05-05, 14:18   #1
Thanatos
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Patch Notes

The servers will go down at 2 PM CET for approximately 2 hours.
Old 23-05-05, 14:20   #2
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Is michael, the NCP for the CM Epic back already?
Old 23-05-05, 14:22   #3
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Great news on the implementation of a "/me" command - someone give it a try and let me know how that's handled - emote visible in chat window or visible above avatar - or both?

Not so sure about the increased lifespan for spawned mobs though - I haven't done it yet, but wont that mean there will be more high-level quest mobs wandering the OZ, and for longer periods of time?
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Old 23-05-05, 14:22   #4
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Patch 133 Notes

- Tweaked Hacknet NPCs.
- Improved AI efficiency of guards and Hacknet mobs.
- Added Experimental-MindControl CPU 3 to the Biotech Faction Supply Manager.
- Added environmental sounds to DoY city sectors.
- Added city anncouncements to DoY city sectors.

- Improved server-side error handling of mission system (improving server stability).
- Increased maximum number of mobs that can be spawned by mission NPCs.
- Increased lifetime of mobs spawned by missions.
- Added "/me" text emote option.
Old 23-05-05, 14:23   #5
Brammers
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Edit: Brad beat me to it...Mod please delete this post.
Old 23-05-05, 14:27   #6
Dribble Joy
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Not a huge one then....

Good stuff anyway.
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Old 23-05-05, 14:28   #7
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(Laughing out loud never seemed more appropriate. Tag, Brammers.)

Patch, by the way, was already up on the FTP server before even the game servers finished shutting down: ftp://ftp.neocron.com/nc2retail/. 13.4 megabytes.

In the nuked-out ruins of the Dome of York, we don't have a roof. 90% of our housing has gaping holes in the walls and ceilings. We don't have the debris swept up. We have arcing wires hanging from the ceiling in every sector. War Games Inn (Neofrag) and Club Veronique are still under construction. But we have a PA system that broadcasts advertisements? Then I hope that they're less froofy, more martial, than the ones in Neocron City.

We have Experimental Mindcontrol 3 CPUs in Biotech, where of course they belonged. Now, when are you going to make up your minds where to put the Experimental Reflexbooster 3 and 4 spines?
Old 23-05-05, 14:29   #8
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The file is 14 megs, methinks there is more than just AI tweaks and things (unless the sounds are big and stuff).
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Old 23-05-05, 14:30   #9
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Quote:
Originally Posted by BradSTL
Now, when are you going to make up your minds where to put the Experimental Reflexbooster 3 and 4 spines?



i know exp 4 was in CM... dunno about 3

but i guess since it was a special NPC it may need to be spawned again post patch
Old 23-05-05, 14:34   #10
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Quote:
Originally Posted by Dribble Joy
The file is 14 megs, methinks there is more than just AI tweaks and things (unless the sounds are big and stuff).


14 megs? That a *BIG* Bugfix patch. hard to see sounds taking up that much space. (Compare to a mp3 song which lasts 3 mins and takes up 4 megs.)
Old 23-05-05, 14:35   #11
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They refused to spawn it after Patch 131...
And sounds are quite big. So yes, quite a minor patch. No "item tracking works!1111" no "Herbalis mission works". Still, not bad - and I for one prefer regular small patches to rare big patches.
Old 23-05-05, 14:37   #12
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Depends what sound types they are using, the music is mp3, but afaik, the rest of the sound stuff is .wav, which is uncompressed and easy to acces fast.
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Old 23-05-05, 14:39   #13
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Quote:
Originally Posted by CMaster
No "item tracking works!1111" no


lemme quote niddy.

Quote:
Originally Posted by Nidhogg
/edit - latest update on item tracking is that the server-side changes are indeed completed and rolled out in a previous patch. Not all items are tracked, only items of "value" (the definition of "value" is yet to be determined) and we're now waiting for the access tools and support process changes to be effected. I'll give a more complete picture as and when I get the details.


item tracking works etc isn't in a patch anyway. afaik its all server side. and comming bit by bit. and as i already heard it was already working in some way.
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Old 23-05-05, 14:40   #14
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I were hopin for something usefull in this patch

Atleast bringing in another woc item
Old 23-05-05, 14:49   #15
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Quote:
Originally Posted by Slynis
I were hopin for something usefull in this patch

Atleast bringing in another woc item


every patch is usefull. only there are people who only think a patch is usefull when they get new toys to play with. fixes and tweaks are more usefull then new items TBH.
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