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Old 14-06-05, 17:05   #1
Thanatos
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We have received a lot of feedback regarding the planned PvP Server over various channels, and we appreciate receiving it. We are still planning the ruleset for the PvP server, therefore we would appreciate additional suggestions and comments. As the thread about the planfile has grown quite large by now, we'd like you to post any feedback into this new thread.
Thank you.
Old 14-06-05, 17:13   #2
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well, thank you for your reply ( )

maybe it would be better to precise what kind of feedback would u like to have? it was the reason why former thread was so long i guess.

3 separate parts here (at least from my perspective):

- LE discussion (yes, remove it, its the only way to exclude LE griefing potential)

- Item drop discussion (guess we would need KK feedback here to know whats exact choice do we have here)

- monk discussion (kinda pointless, as we all know what to do and after 2+ years of whining everyone knows exactly whats going on and what should be done about it)

Additionally, there are some other minor tweaks which could help with achieving both pvp and rp (rp in action, not in words only my dear SIR) atmosphere: things like clan wars, faction standings/SL issues, NC/DoY guards (remove them/decrease them/remove para effect etc - give pvp players a chance to DEFEND their cities)


And of course, flavour of last year and this year and future years in NC:
REMOVE PARA


.......guess that covers everything in NC basically - but thats why we need a feedback from you as well

Last edited by Xylaz : 14-06-05 at 17:18.
Old 14-06-05, 17:18   #3
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Also to stop or encourage discussion on the matter is it actualy possible to create the PVP server on an entirly new server? as in not getting rid of one of the current servers?
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Old 14-06-05, 17:21   #4
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the main item drop problem would be LE people running about picking stuff up, removing LE fixes this, also stealthers should not be able to pick items up while in stealth mode

PPU monks are gonna be annoying, but i think if buffs were made selfcast only and para was removed they would be balanced just fine

i dont think tradeskillers would have as much of a problem as everyone thinks, they dont need items in their QB to tradeskill, therefore they will not drop an item when they die, also they could tradeskill from their app and only let people they choose through the door
Old 14-06-05, 17:35   #5
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Well, yes, for the PvP server:

- LEs will have to be removed, yes, and the CityAdmin FSM/Biotech FSM will need to have the LEs removed from their inventories. (I know how things get overlooked - pointing this out NOW)

- guards need drastic reduction in damage and NO FREEZE EFFECT.

- Parashock needs to be reduced ONLY for the PSI form. Freezer guns may need *slight* increase to make them competitive. (Oh, and guys whining about para - you know that you can't patch for separate retail servers? Test Server actually required completely separate setup in NC1, and that's not gonna happen here. What happens to Para for mercury will happen on all server. Face it.. Para's here to stay)

- Belt drop WILL HAVE TO STAY. Simply make it *much* easier to hack, or not even necessary to hack a belt at all. Big reason is because if stuff falls straight to ground, they may be lost before someone retrieves them.

- Soullight most likely will have to be COMPLETELY removed for Mercury. Copbots/Stormbots and DoY guardians will have to go by alliance only.

- Complain all you want, but I'm of the opinion that starter apartments of all types will have to be safezones, if for the simple expedient of stopping newb griefing. Fine, make buyable level 1 apts, non-safezones, but that apartment where the newbie GRs to straight out of MC5 will have to be a safezone.

- Faction HQs will have to be HEAVILY populated with guards (however weak they are). There simply HAS to be public places with a modicum of safety if people are gonna get together to create an economy of any type.

- Belt drops in WarZones will be a good idea.

- There has to be more smugglers around with the "good stuff" (PAs, imps, armors) if you don't want complaints of serious disparities of the City forces' equipment. Ignore this if you don't consider this a major issue. I don't.

- Oh, and, well... considering that this server may want to be much more focused on PvP... increased techpart drop?

That's all I can think of at the moment.


mechanicus...
- Considering that tools can be dropped, tradeskillers will NOT like losing their million-credit TL 150 tool, that's going to put a serious crimp.

- Even the level 3 Pepper Park apartment doesn't have that open-grille going for it. There's that fucking sheet of glass blocking the tradeskiller in his apartment and the client in the foyer. That's got to be fixed before anyone can say that "tradeskillers won't have it so tough"
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Old 14-06-05, 17:42   #6
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Make faction guards sensitive to faction symp - if soneone has really bad say, BT symp, make it so they get shot at BT HQ...
Old 14-06-05, 17:42   #7
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of course people are exaggerating, but the good part is that this time they have 3 other servers to choose from - if they dont like it, that is.

Yes, for me removal of LE is critical issue. Too many exploit possibilities, especially in a world with no safe place except an app. And if someone dont want to take the risk, he/she can stay on terra/whatever else will be playable at that time.
I've levelled 4 chars from scratch (1 tradeskiller) on saturn without LE back in times where there was basically a pker in MB once every 5 mins (and spyware occasionally who just stayed there for an hour or so and kills everything that moved lol) - i've lvled them all (spies, apu ppu) to around 90+ in main stats without even visiting once (or tagging grs) NC or DoY (they were CM). So yes, its possible, i seriously doubt that pvp server could be worse than MB on saturn (for CM) so its nothing really to worry about.

Another critical thing for me are guards. Guards should follow the safezones and dissapear to give a chance for players to defend their cities. Leave guards at faction HQs, but remove NC/DoY guards completely (or just decrease them and of course, remove their para attack)

Like Tratos said - new server or character transfer option. I dont really view it as neccesary but for the sake of mercurian players, it should be an option.


Quick belt based on looting rights is a good option IMO and shouldnt be too hard to implement dont you think?



Least but not last - living safezone discussion which consists para and ppus
options:
-remove ppus (or if not possible, then...)
-remove para (if not possible, then...)
- make it 1 slot server (to minimize the amount of remote safezones available to players)
Old 14-06-05, 18:06   #8
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Quote:
Originally Posted by Xylaz
- LE discussion (yes, remove it, its the only way to exclude LE griefing potential)

I still don't see how LEers can grief or be griefed. For the sake of tradeskillers at least and the economy of the server, keep the LE in.

Para, ppus, guards and belts are issues that affect all servers, not just the PvP one.

I will not be going to the server, but I am still an avid PvPer. Similar to many others.

The only real difference between the servers should be the symp and SL effects and the number of guards.
Possibly also the xp gain rate.
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Old 14-06-05, 18:18   #9
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I'll just list off some things I think should be implemented on the PvP server...

- NO LE!
- No safeslot (qb slot 1)
- Increased xp gain rate and rare parts drop rate.
- Belt drop with looters rights, but no need to hack.

Oh and Heavyporker, only remote tools drop, the normal tools don't. You might not find many pokers, but that will just add to the desire to stay alive. Tradeskillers should be able to get along just fine. A capped spy can be an outstanding constructor or resser with 3 combat paths still open with little to no gimpage. Try to gank that cster that just made your weapon and he might show you the floor instead.
Old 14-06-05, 18:19   #10
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The remove LE option seems great when your capped like most of you guys will be in a week if you can't transfer chars.

But for the real noob, starting out, trying to find his way around, trying to kill his first Rat without ending up dead and no protection from Pkers is asking for trouble.

As for the normal line i hear on the server " If you don't like it leave" " shut up whiner! like it of fuck off!" WILL DO NOTHING for the already low server populations.

I am all for the PvP as it is what most of us love but there needs to be protection for real noobs and protection from the talked about drop exploit.

Maybe a dissolvable LE Level 40 and above it is deactivated before that its your choice.

There are already Pk'ers who target runners way lower than them because they can! and their easy to kill so i think it will just be way worse if there is no protection full stop.
Old 14-06-05, 18:24   #11
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Quote:
Originally Posted by Riddle
But for the real noob, starting out, trying to find his way around, trying to kill his first Rat without ending up dead and no protection from Pkers is asking for trouble.


Then just put a recommendation on the server that its not for new players, that way if they want to play for pvp they should know what to expect, otherwise they can get to know the game on a tamer server.

Edit: Whats the point of calling it a pvp server if there are pvp restricting devices in the game? A pvp server should do what it says on the tin!

As for sugestions, as many people are of the belief ppus ruin skill in pvp, this would seem to be the ideal server for limiting their powers or removing them completely.
Old 14-06-05, 18:45   #12
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For me only things I would want to happen

Remove the LE chip like everyone else said

Remove parra from the guards up there damage slightly and reduce there numbers

Make items drop in belts but don't need to hack them so tanks can get there loot

Make rare parts drop more like at least 1 part in every 2 kills of grim chaser, doomreaper, warbot and a very small chance of getting 2 in one.

I guess you won't be able to just remove PPU's as heavyporker said =/

Quote:
But for the real noob, starting out, trying to find his way around, trying to kill his first Rat without ending up dead and no protection from Pkers is asking for trouble.

As for the normal line i hear on the server " If you don't like it leave" " shut up whiner! like it of fuck off!" WILL DO NOTHING for the already low server populations.

So how about items drop in quickbelts and LE's can't loot belts and the LE chip deactivates when you reach lvl 30 ?

Again no need to hack the belt if you are a non LE player

Last edited by LiL T : 14-06-05 at 18:50.
Old 14-06-05, 18:49   #13
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Quote:
Originally Posted by Cyphor
Then just put a recommendation on the server that its not for new players, that way if they want to play for pvp they should know what to expect, otherwise they can get to know the game on a tamer server.

Edit: Whats the point of calling it a pvp server if there are pvp restricting devices in the game? A pvp server should do what it says on the tin!

You're missing his and other's points.

I don't particuarly mind about n00bs being ganked at every single moment they exist making their live's hell and lvling nigh impossible, I am only concerned that the tradeskillers are simply not going to be able to opperate at all.
You may say that people will leave them alone because they need them, but that's a load of arse, they will be shot whereever and whenever they go.

Quote:
As for sugestions, as many people are of the belief ppus ruin skill in pvp, this would seem to be the ideal server for limiting their powers or removing them completely.

Again, why change PPUs on the PvP server and not the others? They need to be toned down for everyone, para ruins everyone's life.

It's like people think that everyone who will be left on the other servers will be those who only hunt mobs and rp, dancing about the WL, being nice to everyone.
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Old 14-06-05, 18:56   #14
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Quote:
Originally Posted by Cyphor
Then just put a recommendation on the server that its not for new players, that way if they want to play for pvp they should know what to expect, otherwise they can get to know the game on a tamer server.

Edit: Whats the point of calling it a pvp server if there are pvp restricting devices in the game? A pvp server should do what it says on the tin!


Agreed totally. Why would a new player decide to learn the game on a PvP server?

The LE HAS to be removed! There will be tradeskillers still, no question, even if it is removed. Perhaps there will be less and this will change the economy but that is no bad thing.

Leaving LE in is going to put me off playing that server, and I'm sure many old players (who have left) would be happier WITHOUT LE on the server.

I believe para should definitely be removed if possible also.
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Old 14-06-05, 19:06   #15
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Few things that need to be prepared for a PvP Server:

1. Belts need to be dropped, but make it so that belts DO NOT require hacks. Yes, people could pick it up after they drop, but this fixes the problem with LEs just waiting for players to die and grabbing some nice stuff.

2. Quadruple the Tech Part drop. This is nessassary so people don't get screwed every time they login.

3. Add supra-powerful guards (aka the ones at the Twister Club) that shoot anyone with a weapon out in the TH GRs so that people can have an economy. Otherwise, outside of the TH GR area, don't worry too much about guards. Also, make it so that TH Sector 2 is a trading zone. Players can use weapons, but it costs them 3x the SL loss in those zones.

4. Either make it so that players that make characters will automatically be at cap, allow character COPYING (not transfer, so that other servers retain their ability to keep players) to Mercury, or 8x the XP increase.
[EDIT] Forgot to add that only ONE character may be copied per account per year to prevent people from duping MC5s over and over again. [/EDIT]

5. Make all Primary Apartments Safe Zones. All other apartments become Anarchy Zones.

6. DO NOT remove LE availability in Mercury.

7. Remove Soullight completely. Guards should shoot at players that are Enemy or Neutral players that have red faction sympathy. CopBots are CA and should be set at AI as such. DoYbots and DoY Guards are Twilight Guardian and should be set as AI as such.

8. Drop belts in WarZones, but apply the normal hacking rules to it. Use Home faction sympathy as a reference point for these belt's hacking skill. (such as if you are TG and you have 100 Faction Sympathy, your belt will be a 100 SL belt)
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