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Old 09-01-08, 21:06   #1
Mighty Max
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Over four years ago i started a small tool, which allowed Neocron players to create and use own icons for items for Neocron. Items which shared the same icon could be seperated and made distinctable on the first few (i.e. Recycle/Salvage Tools, Weapon Mods, etc)

Some users created some images which are still used within Neocron. Maarten "Eagle" Tops's graphics for psi-modules and bone implants can still be found ingame since nc1 patch #163

With a post from ake`cj in the german whishes for neocron thread he remembered me of that little tool, but since 3rd party software has to have an OK from KK to follow the RoC i didn't yet start.

Well ... i got this go now and would like to present you the first very early teaser ... yes, i am a lousy at gfx, but probably the community can work creative together again and get Neocron forward with joined forces.

Coming soon ....

( http://mightymax.org/ItemGFX_Evolution.PNG )


(*) To prevent misunderstandings: The software is a third party product and not associated with ReaKKtor. The permission is needed to not breach §17 of the RoC.

Other features the original ItemGFX had will not be reimplemented.
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Last edited by Mighty Max : 09-01-08 at 21:16.
Old 10-01-08, 00:34   #2
Jodo
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Isn't it still against the RoC though and aren't you putting yourself in line for a slap on the wrist/warning by posting that picture here?
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Old 10-01-08, 00:53   #3
Mighty Max
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That's why i asked for and waited until the permission to start on the development was granted.

Otherwise i would have highly risked my reputation as well as my accounts, which i am not willing to risk.
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Old 10-01-08, 01:02   #4
Apocalypsox
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Looks good, will definetly be very handy for telling which nanite types are which/ammo/everything else for that fact. Hell, drones too.
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Old 10-01-08, 01:04   #5
Brammers
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And also stealth tools and hack tools.

Glad to see you can re-develop the Item GFX Mighty Max again!
Old 10-01-08, 01:17   #6
aKe`cj
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in progress:
  • complete line of drones
  • woc disc
  • woc I/II cloaks
  • stealth & obli
  • ammo-types (FIR, POR..etc)


done:
  • woc I/II armor
  • CAG's
  • grease/lube types
  • psi-boosters (1,2,3)
Old 10-01-08, 10:08   #7
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Is there a post in the German side of the forums with details of the work on som e new item images ?

I can't speak German, but i'd just like to see the pictures 8)
Old 10-01-08, 11:35   #8
SnowCrash
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MightyMax has the permission to develop and publish this tool on his own responsibility. We do not grant any warranty or support regarding the usage of this tool.
Old 10-01-08, 15:11   #9
CMaster
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Quote:
Originally Posted by SnowCrash
MightyMax has the permission to develop and publish this tool on his own responsibility. We do not grant any warranty or support regarding the usage of this tool.


Are we allowed to use it to modify the graphics files though?


As an aside, is a tool really necessary, or couldn't we just stick replacement graphics in the appropriate folders? However, being able to tell things apart at a glance would be very useful. Somebody want to do some stealth-tool graphics?
Old 10-01-08, 15:21   #10
Mighty Max
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Quote:
Originally Posted by CMaster
Are we allowed to use it to modify the graphics files though?

As an aside, is a tool really necessary, or couldn't we just stick replacement graphics in the appropriate folders? However, being able to tell things apart at a glance would be very useful. Somebody want to do some stealth-tool graphics?


The graphic files remain intact and unmodified. New ones will be added.
The "Do not modify files" rule remains. The new Item GFX follows this rule.

If you'd just change the image files to contain different images, every item that this image uses would get the changes. But the idea is to allow distinction of items that share the same image until now with new icons.

Like the drones: If you'd change one the drone image, all drones of this family would still look alike. To allow an individual icon for every Item is the target of Item GFX.
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Old 10-01-08, 15:28   #11
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Quote:
Originally Posted by Mighty Max
The graphic files remain intact and unmodified. New ones will be added.
The "Do not modify files" rule remains. The new Item GFX follows this rule.

If you'd just change the image files to contain different images, every item that this image uses would get the changes. But the idea is to allow distinction of items that share the same image until now with new icons.

Like the drones: If you'd change one the drone image, all drones of this family would still look alike. To allow an individual icon for every Item is the target of Item GFX.


I'm confused as to how this even works then.
And technically, I'm sure KK would argue that placing new files in the appropriate directories, while leaving the .paks untouched still breaks the RoC.

Edit: Not to say that this doesn't sound pretty good. It does.
Old 10-01-08, 16:00   #12
Mighty Max
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Quote:
Originally Posted by CMaster
I'm sure KK would argue that placing new files in the appropriate directories, while leaving the .paks untouched still breaks the RoC.


Well it doesn't. It are completely new files, and could lie anywhere at the same drive. They do not overload (which i also would name modification) any existing Neocron-file. For comfort and to keep files grouped by their purpose, i chosed to locate them in gfx/ItemGFX.

I can understand that you are curious about how it works. Please accept that i can not share more detailed info about the actual process to other users. I have explained the method to KK and grant them access to the sourcecode at any time.
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Old 10-01-08, 16:23   #13
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Okey just making sure, but this new version of item will be released in the future for public consumption?

I remember the earlier version of this tool some time ago, which did more or less the same thing, in the way of changing the icons by pointing to files in a different directory. Which I had enjoyed using but which sadly did not receive support after NeoCron 1. I am looking forward to the use of the next version so I can get to work creating my own fancy graphics to help distinguish the many drones I have. And just to make my NeoCron a more pleasant experience hehe.

Perhaps I'd spoken to you about it years ago over email? Not quite sure but I had to someone.

Either way I am extremely looking forward to having this delightful toy in my possession once again
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Last edited by LeFae : 10-01-08 at 16:37.
Old 10-01-08, 16:38   #14
Mighty Max
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Yes it is.

The old version was discontinued (already somewhere within Neocron 1) for good. The method is a complete new one and not compareable to the old, which was - in review - inherent insecure. But well back in the time it started in NC1 there wasn't even a filecheck and I was a wee bit naive
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Old 10-01-08, 16:49   #15
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I miss that tool, was very useful. GJ MightyMax =]

I remember the unofficial xmas patch, that was fun.
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