|
|
#1 | ||
|
[uneX] - Developer
Join Date: August 2002
Location: Germany
Posts: 4,861
|
Over four years ago i started a small tool, which allowed Neocron players to create and use own icons for items for Neocron. Items which shared the same icon could be seperated and made distinctable on the first few (i.e. Recycle/Salvage Tools, Weapon Mods, etc)
Some users created some images which are still used within Neocron. Maarten "Eagle" Tops's graphics for psi-modules and bone implants can still be found ingame since nc1 patch #163 With a post from ake`cj in the german whishes for neocron thread he remembered me of that little tool, but since 3rd party software has to have an OK from KK to follow the RoC i didn't yet start. Well ... i got this go now and would like to present you the first very early teaser ... yes, i am a lousy at gfx, but probably the community can work creative together again and get Neocron forward with joined forces. Coming soon .... ( http://mightymax.org/ItemGFX_Evolution.PNG ) (*) To prevent misunderstandings: The software is a third party product and not associated with ReaKKtor. The permission is needed to not breach §17 of the RoC. Other features the original ItemGFX had will not be reimplemented.
__________________
Siege erzeugen Reden, Niederlagen Ausreden. [COLOR=DimGray](Dr Carl Peter Fröhling)[/COLOR] Desperate Programmers - Zum Verzweifeln Construction Recipes | The base prize of items | Resistances Last edited by Mighty Max : 09-01-08 at 21:16. |
|
|
#2 | ||
|
Bluenose
Join Date: January 2006
Location: Liverpool
Posts: 1,230
|
Isn't it still against the RoC though and aren't you putting yourself in line for a slap on the wrist/warning by posting that picture here?
__________________
![]() Don't mention the war. I mentioned it once, but I think I got away with it all right. - Basil Fawlty
|
|
|
#3 | ||
|
[uneX] - Developer
Join Date: August 2002
Location: Germany
Posts: 4,861
|
That's why i asked for and waited until the permission to start on the development was granted.
Otherwise i would have highly risked my reputation as well as my accounts, which i am not willing to risk.
__________________
Siege erzeugen Reden, Niederlagen Ausreden. [COLOR=DimGray](Dr Carl Peter Fröhling)[/COLOR] Desperate Programmers - Zum Verzweifeln Construction Recipes | The base prize of items | Resistances |
|
|
#4 | ||
|
Veteran Assassin
Join Date: January 2006
Posts: 2,818
|
Looks good, will definetly be very handy for telling which nanite types are which/ammo/everything else for that fact. Hell, drones too.
__________________
He who knows not and knows not that he knows not is a fool; avoid him. He who knows not and knows that he knows not is a student; teach him. He who knows and knows not that he knows is asleep; wake him. He who knows and knows that he knows is a wise man; follow him. |
|
|
#5 | ||
|
CEO Phoenix Ltd
|
And also stealth tools and hack tools.
Glad to see you can re-develop the Item GFX Mighty Max again! ![]() |
|
|
#6 | ||
|
CmyKK F4nb01 <3
|
in progress:
done:
|
|
|
#7 | ||
Is there a post in the German side of the forums with details of the work on som e new item images ?
I can't speak German, but i'd just like to see the pictures 8) |
|
|
#8 | ||
|
Community Manager
Join Date: April 2002
Posts: 2,121
|
MightyMax has the permission to develop and publish this tool on his own responsibility. We do not grant any warranty or support regarding the usage of this tool.
|
|
|
#9 | |||
|
Slaving over Sony Vegas
Join Date: November 2004
Location: Plaza 3
Posts: 3,818
|
Quote:
Are we allowed to use it to modify the graphics files though? As an aside, is a tool really necessary, or couldn't we just stick replacement graphics in the appropriate folders? However, being able to tell things apart at a glance would be very useful. Somebody want to do some stealth-tool graphics?
__________________
|
|
|
#10 | |||
|
[uneX] - Developer
Join Date: August 2002
Location: Germany
Posts: 4,861
|
Quote:
The graphic files remain intact and unmodified. New ones will be added. The "Do not modify files" rule remains. The new Item GFX follows this rule. If you'd just change the image files to contain different images, every item that this image uses would get the changes. But the idea is to allow distinction of items that share the same image until now with new icons. Like the drones: If you'd change one the drone image, all drones of this family would still look alike. To allow an individual icon for every Item is the target of Item GFX.
__________________
Siege erzeugen Reden, Niederlagen Ausreden. [COLOR=DimGray](Dr Carl Peter Fröhling)[/COLOR] Desperate Programmers - Zum Verzweifeln Construction Recipes | The base prize of items | Resistances |
|
|
#11 | |||
|
Slaving over Sony Vegas
Join Date: November 2004
Location: Plaza 3
Posts: 3,818
|
Quote:
I'm confused as to how this even works then. And technically, I'm sure KK would argue that placing new files in the appropriate directories, while leaving the .paks untouched still breaks the RoC. Edit: Not to say that this doesn't sound pretty good. It does.
__________________
|
|
|
#12 | |||
|
[uneX] - Developer
Join Date: August 2002
Location: Germany
Posts: 4,861
|
Quote:
Well it doesn't. It are completely new files, and could lie anywhere at the same drive. They do not overload (which i also would name modification) any existing Neocron-file. For comfort and to keep files grouped by their purpose, i chosed to locate them in gfx/ItemGFX. I can understand that you are curious about how it works. Please accept that i can not share more detailed info about the actual process to other users. I have explained the method to KK and grant them access to the sourcecode at any time.
__________________
Siege erzeugen Reden, Niederlagen Ausreden. [COLOR=DimGray](Dr Carl Peter Fröhling)[/COLOR] Desperate Programmers - Zum Verzweifeln Construction Recipes | The base prize of items | Resistances |
|
|
#13 | ||
|
NeoCron's Chobit
Join Date: March 2004
Posts: 33
|
Okey just making sure, but this new version of item will be released in the future for public consumption?
I remember the earlier version of this tool some time ago, which did more or less the same thing, in the way of changing the icons by pointing to files in a different directory. Which I had enjoyed using but which sadly did not receive support after NeoCron 1. I am looking forward to the use of the next version so I can get to work creating my own fancy graphics to help distinguish the many drones I have. And just to make my NeoCron a more pleasant experience hehe. Perhaps I'd spoken to you about it years ago over email? Not quite sure but I had to someone. Either way I am extremely looking forward to having this delightful toy in my possession once again ![]()
__________________
Drones are your friend!
Last edited by LeFae : 10-01-08 at 16:37. |
|
|
#14 | ||
|
[uneX] - Developer
Join Date: August 2002
Location: Germany
Posts: 4,861
|
Yes it is.
The old version was discontinued (already somewhere within Neocron 1) for good. The method is a complete new one and not compareable to the old, which was - in review - inherent insecure. But well back in the time it started in NC1 there wasn't even a filecheck and I was a wee bit naive ![]()
__________________
Siege erzeugen Reden, Niederlagen Ausreden. [COLOR=DimGray](Dr Carl Peter Fröhling)[/COLOR] Desperate Programmers - Zum Verzweifeln Construction Recipes | The base prize of items | Resistances |
|
|
#15 | ||
|
[-sYn-]
|
I miss that tool, was very useful. GJ MightyMax =]
I remember the unofficial xmas patch, that was fun.
__________________
Gaming Rig: Intel Core 2 Quad Q9300 (1333FSB), 4GB DDR2 1066MHz, GeForce 9800 GX2 1024MB. Ubuntu GNU/Linux 8.10 “Last of the freelance hackers and Greatest swordfighter in the world.” |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|